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path: root/render/wlr_texture.c
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2021-04-08render: remove wlr_texture_to_dmabufSimon Ser
This is unused in wlroots, and the use-cases for compositors are pretty niche since they can access the original DMA-BUF via the wlr_buffer.
2021-02-23render: use DRM formats in wlr_texture_from_pixelsSimon Ser
2020-04-28render/texture: make write_pixels optionalSimon Ser
2020-04-28render/texture: add width and height fieldsSimon Ser
Instead of requiring compositors to call wlr_texture_get_size each time they want to access the texture's size, expose this information as wlr_texture fields.
2019-11-25render: remove return in wlr_texture_get_sizeSimon Ser
Otherwise this error happens: ../subprojects/wlroots/render/wlr_texture.c: In function ‘wlr_texture_get_size’: ../subprojects/wlroots/render/wlr_texture.c:47:9: error: ISO C forbids ‘return’ with expression, in function returning void [-Werror=pedantic] 47 | return texture->impl->get_size(texture, width, height); | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ../subprojects/wlroots/render/wlr_texture.c:45:6: note: declared here 45 | void wlr_texture_get_size(struct wlr_texture *texture, int *width, | ^~~~~~~~~~~~~~~~~~~~
2018-10-15Remove fmt parameter from wlr_texture_write_pixelsnyorain
It's not allowed to change the format of a texture so remove the confusing parameter.
2018-07-12render: add wlr_texture_is_opaqueemersion
2018-05-31Merge branch 'master' into screencontentemersion
2018-05-30Only allow one modifier per DMA-BUF, split attributes struct in render/emersion
2018-05-29render: add wlr_texture_to_dmabufemersion
2018-03-24Redesign wlr_textureemersion
- Textures are now immutable (apart from those created from raw pixels), no more invalid textures - Move all wl_drm stuff in wlr_renderer - Most of wlr_texture fields are now private - Remove some duplicated DMA-BUF code in the DRM backend - Add more assertions - Stride is now always given as bytes rather than pixels - Drop wl_shm functions Fun fact: this patch has been written 10,000 meters up in the air.
2018-03-20render/gles2: remove global state, use OpenGL debug extensionemersion
2018-03-19render: split render.h into wlr_renderer.h and wlr_texture.hemersion
2018-03-15renderer: replace wlr_texture_get_matrix by wlr_render_textureemersion
2018-03-15Merge branch 'master' into matrix-redesignemersion
2018-03-15matrix: use 2D matricesemersion
2018-03-15Add initial linux_dmabuf protocol supportGuido Günther
Tested with ./weston-simple-dmabuf-drm ./weston-simple-dmabuf-drm --import-immediate=1 ./weston-simple-dmabuf-drm --y-inverted=1 (and combinations) Supports only single plane XRGB dmabufs for now.
2018-03-15matrix: unify API, don't use array pointersemersion
2018-02-19Revert "ELF Visibility"Drew DeVault
2018-02-19Explicitly export EFL symbolsScott Anderson
2018-02-12Reformat all #include directivesemersion
2017-10-01Multi-GPU DRMScott Anderson
2017-08-15implement texture get buffer sizeTony Crisci
2017-08-14impl->destroy cleanup:Dominique Martinet
- remove trivial destroy() function - make sure we check impl and impl->destroy before calling - always call free if not implemented
2017-08-14Fix software cursorsDrew DeVault
2017-08-14Refactor out wlr_texture_stateDrew DeVault
2017-08-10Implement drm (egl) buffer attachingnyorain
2017-08-09Implement partial texture uploadsDrew DeVault
2017-08-08Rename wlr_surface -> wlr_texture; attach -> uploadnyorain