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path: root/render/wlr_renderer.c
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2018-05-30render: remove wlr_renderer_check_import_dmabufemersion
It's possible to implement it outside the renderer, by creating a texture and destroying it right away. This reduces the API surface of the renderer.
2018-05-30Only allow one modifier per DMA-BUF, split attributes struct in render/emersion
2018-05-25Merge pull request #993 from emersion/bind-wl-drm-in-rendereremersion
render: bind wl_drm in renderer
2018-05-25backends: implement custom EGL and renderer initializationIlia Bozhinov
Compositors now have more control over how the backend creates its renderer. Currently all backends create an EGL/GLES2 renderer, so the necessary attributes for creating the context are passed to a user-provided callback function. It is responsible for initializing provided wlr_egl and to return a renderer. On fail, return 0. Fixes #987
2018-05-21render: bind wl_drm in rendereremersion
2018-04-26Destroy wlr_surface with wlr_rendereremersion
2018-04-21Do not advertize *RGB8888 as supported shm formatsRostislav Pehlivanov
They're always available and supported, and are added automatically. Adding them again just duplicates them.
2018-04-20Add wlr_renderer_init_wl_shm to advertize supported renderer formatsemersion
2018-04-08backend: remove wlr_backend_get_eglemersion
2018-03-26Merge branch 'master' into texture-redesignemersion
2018-03-26render: add simple functions to render rectangles and ellipsesemersion
2018-03-24Redesign wlr_textureemersion
- Textures are now immutable (apart from those created from raw pixels), no more invalid textures - Move all wl_drm stuff in wlr_renderer - Most of wlr_texture fields are now private - Remove some duplicated DMA-BUF code in the DRM backend - Add more assertions - Stride is now always given as bytes rather than pixels - Drop wl_shm functions Fun fact: this patch has been written 10,000 meters up in the air.
2018-03-21render/gles2: make wlr_renderer_begin take viewport sizeemersion
This allows raw GL calls outside wlr_renderer to be removed.
2018-03-20render/gles2: remove global state, use OpenGL debug extensionemersion
2018-03-19render: split render.h into wlr_renderer.h and wlr_texture.hemersion
2018-03-15renderer: replace wlr_texture_get_matrix by wlr_render_textureemersion
2018-03-15matrix: use 2D matricesemersion
2018-03-15matrix: unify API, don't use array pointersemersion
2018-02-25Add alpha to wlr_render_with_matrixGuido Günther
so we can use the alpha channel to e.g. blend in textures
2018-02-19Revert "ELF Visibility"Drew DeVault
2018-02-19Explicitly export EFL symbolsScott Anderson
2018-02-12Reformat all #include directivesemersion
2018-02-03render: make wlr_renderer_clear take a float[4] for the coloremersion
2018-01-29Merge remote-tracking branch 'upstream/master' into output-damageemersion
2018-01-23Backport screenshooter fixes from the renderer redesign v1emersion
This backports some changes to #319 to fix the screenshooter data format. This also adds wlr_backend_get_renderer which will be useful to support multiple renderers.
2018-01-22render: add wlr_renderer_clear and wlr_renderer_scissoremersion
2017-10-08Move read_pixels from output to rendereremersion
2017-08-19wlr renderer/texture: rename init to create when it does allocDominique Martinet
2017-08-14impl->destroy cleanup:Dominique Martinet
- remove trivial destroy() function - make sure we check impl and impl->destroy before calling - always call free if not implemented
2017-08-14Fix software cursorsDrew DeVault
2017-08-14Refactor away wlr_renderer_stateDrew DeVault
2017-08-10Refactor EGL handlingDrew DeVault
2017-08-08Rename wlr_surface -> wlr_texture; attach -> uploadnyorain
2017-06-23Add wlcore/wl_shm (WIP)Drew DeVault
2017-06-15Add colored quad and ellipse rendering primitivesDrew DeVault
2017-06-08Further improvements to rendering subsystemDrew DeVault