Age | Commit message (Collapse) | Author |
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Just use wlr_texture.{width,height} directly.
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When using wlr_swapchain, there's no need to select an EGLConfig. Add
support for creating config-less EGL contexts.
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The Wayland protocol requires those to be supported.
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Rename wlr_renderer_get_formats to wlr_renderer_get_shm_texture_formats.
This makes it clear those formats are only suitable for shm import.
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Rename wlr_renderer_get_dmabuf_formats to
wlr_renderer_get_dmabuf_texture_formats. This makes it clear the formats
are only suitable for creating wlr_textures.
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It describes which DMA-BUF formats can be used to render.
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Instead, callers can just use wlr_renderer_get_formats and iterate over
the list.
This function was unused in wlroots.
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This matches the signature of wlr_renderer_impl.begin
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Don't force compositors to check when an empty shape is being renderered.
References #2282. This was motivated by dwl crashing when setting window
borders to 0 (djpohly/dwl#51).
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This renders only a subset of the texture, instead of the full texture.
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Width and height should always be > 0 for render functions which take a
wlr_box.
References https://github.com/swaywm/wlroots/issues/2281
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Only expose linux-dmabuf extension if EGL_EXT_image_dmabuf_import_ext is
supported.
Closes: https://github.com/swaywm/wlroots/issues/2076
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This makes it easier for the user of this library to properly handle
failure of this function.
The signature of wlr_renderer_impl.init_wl_display was also modified to
allow for proper error propagation.
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Add a wlr_renderer.rendering bool, set it to true between
wlr_renderer_begin() and wlr_renderer_end(). Assert we're rendering when
calling functions that render.
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The read format is dependent on the output, so we first need to make it
current. This fixes a race condition in wlr-screencopy-v1 where a dmabuf
client would cause EGL_NO_SURFACE to be bound at the time when
screencopy needs to query for the preferred format, causing GL errors.
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This should be set to EGL_OPENGL_ES2_BIT.
Also fixes EGL config attributes in the headless and X11 backends.
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We were assuming GL_BGRA_EXT was always supported.
We now check that it's supported for rendering. We fail if it isn't because
this format is specified as "always supported" by the Wayland protocol.
We also check if it's supported for reading pixels. A new preferred_read_format
function returns the preferred format that can be used to read pixels. This is
used by the screencopy protocol.
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renderer is checked for NULL, but was dereferenced before that.
Found through static analysis
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It's possible to implement it outside the renderer, by creating a
texture and destroying it right away. This reduces the API surface
of the renderer.
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render: bind wl_drm in renderer
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Compositors now have more control over how the backend creates its
renderer. Currently all backends create an EGL/GLES2 renderer, so
the necessary attributes for creating the context are passed to a
user-provided callback function. It is responsible for initializing
provided wlr_egl and to return a renderer. On fail, return 0.
Fixes #987
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They're always available and supported, and are added automatically.
Adding them again just duplicates them.
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- Textures are now immutable (apart from those created from raw
pixels), no more invalid textures
- Move all wl_drm stuff in wlr_renderer
- Most of wlr_texture fields are now private
- Remove some duplicated DMA-BUF code in the DRM backend
- Add more assertions
- Stride is now always given as bytes rather than pixels
- Drop wl_shm functions
Fun fact: this patch has been written 10,000 meters up in the air.
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This allows raw GL calls outside wlr_renderer to be removed.
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so we can use the alpha channel to e.g. blend in textures
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This backports some changes to #319 to fix the screenshooter data
format. This also adds wlr_backend_get_renderer which will be
useful to support multiple renderers.
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