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render
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wlr_renderer.c
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Commit message (
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Author
2018-03-26
render: add simple functions to render rectangles and ellipses
emersion
2018-03-24
Redesign wlr_texture
emersion
2018-03-21
render/gles2: make wlr_renderer_begin take viewport size
emersion
2018-03-20
render/gles2: remove global state, use OpenGL debug extension
emersion
2018-03-19
render: split render.h into wlr_renderer.h and wlr_texture.h
emersion
2018-03-15
renderer: replace wlr_texture_get_matrix by wlr_render_texture
emersion
2018-03-15
matrix: use 2D matrices
emersion
2018-03-15
matrix: unify API, don't use array pointers
emersion
2018-02-25
Add alpha to wlr_render_with_matrix
Guido Günther
2018-02-19
Revert "ELF Visibility"
Drew DeVault
2018-02-19
Explicitly export EFL symbols
Scott Anderson
2018-02-12
Reformat all #include directives
emersion
2018-02-03
render: make wlr_renderer_clear take a float[4] for the color
emersion
2018-01-29
Merge remote-tracking branch 'upstream/master' into output-damage
emersion
2018-01-23
Backport screenshooter fixes from the renderer redesign v1
emersion
2018-01-22
render: add wlr_renderer_clear and wlr_renderer_scissor
emersion
2017-10-08
Move read_pixels from output to renderer
emersion
2017-08-19
wlr renderer/texture: rename init to create when it does alloc
Dominique Martinet
2017-08-14
impl->destroy cleanup:
Dominique Martinet
2017-08-14
Fix software cursors
Drew DeVault
2017-08-14
Refactor away wlr_renderer_state
Drew DeVault
2017-08-10
Refactor EGL handling
Drew DeVault
2017-08-08
Rename wlr_surface -> wlr_texture; attach -> upload
nyorain
2017-06-23
Add wlcore/wl_shm (WIP)
Drew DeVault
2017-06-15
Add colored quad and ellipse rendering primitives
Drew DeVault
2017-06-08
Further improvements to rendering subsystem
Drew DeVault
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