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path: root/render/wlr_renderer.c
AgeCommit message (Expand)Author
2018-03-21render/gles2: make wlr_renderer_begin take viewport sizeemersion
2018-03-20render/gles2: remove global state, use OpenGL debug extensionemersion
2018-03-19render: split render.h into wlr_renderer.h and wlr_texture.hemersion
2018-03-15renderer: replace wlr_texture_get_matrix by wlr_render_textureemersion
2018-03-15matrix: use 2D matricesemersion
2018-03-15matrix: unify API, don't use array pointersemersion
2018-02-25Add alpha to wlr_render_with_matrixGuido Günther
2018-02-19Revert "ELF Visibility"Drew DeVault
2018-02-19Explicitly export EFL symbolsScott Anderson
2018-02-12Reformat all #include directivesemersion
2018-02-03render: make wlr_renderer_clear take a float[4] for the coloremersion
2018-01-29Merge remote-tracking branch 'upstream/master' into output-damageemersion
2018-01-23Backport screenshooter fixes from the renderer redesign v1emersion
2018-01-22render: add wlr_renderer_clear and wlr_renderer_scissoremersion
2017-10-08Move read_pixels from output to rendereremersion
2017-08-19wlr renderer/texture: rename init to create when it does allocDominique Martinet
2017-08-14impl->destroy cleanup:Dominique Martinet
2017-08-14Fix software cursorsDrew DeVault
2017-08-14Refactor away wlr_renderer_stateDrew DeVault
2017-08-10Refactor EGL handlingDrew DeVault
2017-08-08Rename wlr_surface -> wlr_texture; attach -> uploadnyorain
2017-06-23Add wlcore/wl_shm (WIP)Drew DeVault
2017-06-15Add colored quad and ellipse rendering primitivesDrew DeVault
2017-06-08Further improvements to rendering subsystemDrew DeVault