Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-09-02 | Init dmabuf global in renderer | emersion | |
2018-07-09 | util: add wlr_ prefix to log symbols | emersion | |
2018-06-30 | screencopy: add support for frame flags | emersion | |
2018-06-30 | wlr_renderer_destroy: fix renderer NULL check | Dominique Martinet | |
renderer is checked for NULL, but was dereferenced before that. Found through static analysis | |||
2018-05-30 | render: remove wlr_renderer_check_import_dmabuf | emersion | |
It's possible to implement it outside the renderer, by creating a texture and destroying it right away. This reduces the API surface of the renderer. | |||
2018-05-30 | Only allow one modifier per DMA-BUF, split attributes struct in render/ | emersion | |
2018-05-25 | Merge pull request #993 from emersion/bind-wl-drm-in-renderer | emersion | |
render: bind wl_drm in renderer | |||
2018-05-25 | backends: implement custom EGL and renderer initialization | Ilia Bozhinov | |
Compositors now have more control over how the backend creates its renderer. Currently all backends create an EGL/GLES2 renderer, so the necessary attributes for creating the context are passed to a user-provided callback function. It is responsible for initializing provided wlr_egl and to return a renderer. On fail, return 0. Fixes #987 | |||
2018-05-21 | render: bind wl_drm in renderer | emersion | |
2018-04-26 | Destroy wlr_surface with wlr_renderer | emersion | |
2018-04-21 | Do not advertize *RGB8888 as supported shm formats | Rostislav Pehlivanov | |
They're always available and supported, and are added automatically. Adding them again just duplicates them. | |||
2018-04-20 | Add wlr_renderer_init_wl_shm to advertize supported renderer formats | emersion | |
2018-04-08 | backend: remove wlr_backend_get_egl | emersion | |
2018-03-26 | Merge branch 'master' into texture-redesign | emersion | |
2018-03-26 | render: add simple functions to render rectangles and ellipses | emersion | |
2018-03-24 | Redesign wlr_texture | emersion | |
- Textures are now immutable (apart from those created from raw pixels), no more invalid textures - Move all wl_drm stuff in wlr_renderer - Most of wlr_texture fields are now private - Remove some duplicated DMA-BUF code in the DRM backend - Add more assertions - Stride is now always given as bytes rather than pixels - Drop wl_shm functions Fun fact: this patch has been written 10,000 meters up in the air. | |||
2018-03-21 | render/gles2: make wlr_renderer_begin take viewport size | emersion | |
This allows raw GL calls outside wlr_renderer to be removed. | |||
2018-03-20 | render/gles2: remove global state, use OpenGL debug extension | emersion | |
2018-03-19 | render: split render.h into wlr_renderer.h and wlr_texture.h | emersion | |
2018-03-15 | renderer: replace wlr_texture_get_matrix by wlr_render_texture | emersion | |
2018-03-15 | matrix: use 2D matrices | emersion | |
2018-03-15 | matrix: unify API, don't use array pointers | emersion | |
2018-02-25 | Add alpha to wlr_render_with_matrix | Guido Günther | |
so we can use the alpha channel to e.g. blend in textures | |||
2018-02-19 | Revert "ELF Visibility" | Drew DeVault | |
2018-02-19 | Explicitly export EFL symbols | Scott Anderson | |
2018-02-12 | Reformat all #include directives | emersion | |
2018-02-03 | render: make wlr_renderer_clear take a float[4] for the color | emersion | |
2018-01-29 | Merge remote-tracking branch 'upstream/master' into output-damage | emersion | |
2018-01-23 | Backport screenshooter fixes from the renderer redesign v1 | emersion | |
This backports some changes to #319 to fix the screenshooter data format. This also adds wlr_backend_get_renderer which will be useful to support multiple renderers. | |||
2018-01-22 | render: add wlr_renderer_clear and wlr_renderer_scissor | emersion | |
2017-10-08 | Move read_pixels from output to renderer | emersion | |
2017-08-19 | wlr renderer/texture: rename init to create when it does alloc | Dominique Martinet | |
2017-08-14 | impl->destroy cleanup: | Dominique Martinet | |
- remove trivial destroy() function - make sure we check impl and impl->destroy before calling - always call free if not implemented | |||
2017-08-14 | Fix software cursors | Drew DeVault | |
2017-08-14 | Refactor away wlr_renderer_state | Drew DeVault | |
2017-08-10 | Refactor EGL handling | Drew DeVault | |
2017-08-08 | Rename wlr_surface -> wlr_texture; attach -> upload | nyorain | |
2017-06-23 | Add wlcore/wl_shm (WIP) | Drew DeVault | |
2017-06-15 | Add colored quad and ellipse rendering primitives | Drew DeVault | |
2017-06-08 | Further improvements to rendering subsystem | Drew DeVault | |