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path: root/render/wlr_renderer.c
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2021-02-23render: use DRM formats in wlr_renderer_get_shm_texture_formatsSimon Ser
2021-01-29render/egl: remove *config_attribs and wlr_egl->configBrandon Dowdy
Breaking changes: Both "EGLint *config_attribs" and "wlr_egl->config" no longer exist.
2021-01-20Revert "render: add wlr_egl_create_from_drm_fd function"Simon Ser
This reverts commit ee31be167b4e2c4682f3da6f22bddc23796f213d.
2021-01-20Revert "render/egl: remove unused gbm_device member"Simon Ser
This reverts commit 306cf11d8702c82be61e027a9bb76e27e89b34d3.
2021-01-20render/egl: remove unused gbm_device memberSimon Zeni
2021-01-20render: add wlr_egl_create_from_drm_fd functionSimon Zeni
2021-01-16render: introduce private wlr_renderer_autocreate_with_drm_fdSimon Ser
2021-01-16render: drop egl parameters from wlr_renderer_autocreateSimon Zeni
2021-01-12render/egl: replace init/finish with create/destroySimon Ser
This ensures wlr_gles2_renderer can properly take ownership of the wlr_egl. Closes: https://github.com/swaywm/wlroots/issues/2612
2021-01-12render/egl: remove support for EGL_NATIVE_VISUAL_IDSimon Ser
Nobody uses it anymore.
2021-01-07backend: remove wlr_egl from all backendsSimon Zeni
2021-01-06render: remove EGL config and visual from wlr_renderer_autocreateSimon Ser
This isn't used anymore by any backend. Some examples still provide an EGL config to wlr_egl_init, so we can't drop it yet there.
2020-12-25Stop using wlr_texture_get_sizeSimon Ser
Just use wlr_texture.{width,height} directly.
2020-12-07render/egl: support config-less wlr_eglSimon Ser
When using wlr_swapchain, there's no need to select an EGLConfig. Add support for creating config-less EGL contexts.
2020-11-30render: assert {X,A}RGB8888 are supportedSimon Ser
The Wayland protocol requires those to be supported.
2020-11-30render: rename wlr_renderer_get_formatsSimon Ser
Rename wlr_renderer_get_formats to wlr_renderer_get_shm_texture_formats. This makes it clear those formats are only suitable for shm import.
2020-11-30render: rename wlr_renderer_get_dmabuf_formatsSimon Ser
Rename wlr_renderer_get_dmabuf_formats to wlr_renderer_get_dmabuf_texture_formats. This makes it clear the formats are only suitable for creating wlr_textures.
2020-11-30render: introduce wlr_renderer_get_dmabuf_render_formatsSimon Ser
It describes which DMA-BUF formats can be used to render.
2020-11-30render: remove wlr_renderer_format_supportedSimon Ser
Instead, callers can just use wlr_renderer_get_formats and iterate over the list. This function was unused in wlroots.
2020-11-15render: introduce wlr_renderer_get_drm_fdSimon Ser
2020-11-15render: introduce wlr_renderer_bind_bufferSimon Ser
2020-11-11Use uint32_t in wlr_renderer_begin signatureIsaac Freund
This matches the signature of wlr_renderer_impl.begin
2020-08-27render: Don't crash on 0 dimensionsGuido Cella
Don't force compositors to check when an empty shape is being renderered. References #2282. This was motivated by dwl crashing when setting window borders to 0 (djpohly/dwl#51).
2020-06-17render: add wlr_render_subtexture_with_matrixSimon Ser
This renders only a subset of the texture, instead of the full texture.
2020-06-16render: assert sane values for box functionsRouven Czerwinski
Width and height should always be > 0 for render functions which take a wlr_box. References https://github.com/swaywm/wlroots/issues/2281
2020-06-08render: Add wlr_renderer_blit_dmabuf()Andri Yngvason
2020-04-09render: only expose linux-dmabuf if EGL extension is supportedSimon Ser
Only expose linux-dmabuf extension if EGL_EXT_image_dmabuf_import_ext is supported. Closes: https://github.com/swaywm/wlroots/issues/2076
2020-03-23Return failure of wlr_renderer_init_wl_display()Isaac Freund
This makes it easier for the user of this library to properly handle failure of this function. The signature of wlr_renderer_impl.init_wl_display was also modified to allow for proper error propagation.
2019-12-31render: guard rendering operations between begin() and end()Simon Ser
Add a wlr_renderer.rendering bool, set it to true between wlr_renderer_begin() and wlr_renderer_end(). Assert we're rendering when calling functions that render.
2019-04-01render: switch wlr_renderer to wlr_drm_format_setemersion
2018-11-24output: add wlr_output_preferred_read_format()Ilia Bozhinov
The read format is dependent on the output, so we first need to make it current. This fixes a race condition in wlr-screencopy-v1 where a dmabuf client would cause EGL_NO_SURFACE to be bound at the time when screencopy needs to query for the preferred format, causing GL errors.
2018-11-10render: correctly set EGL_RENDERABLE_TYPEemersion
This should be set to EGL_OPENGL_ES2_BIT. Also fixes EGL config attributes in the headless and X11 backends.
2018-11-04render/gles2: remove assumptions about supported formatsemersion
We were assuming GL_BGRA_EXT was always supported. We now check that it's supported for rendering. We fail if it isn't because this format is specified as "always supported" by the Wayland protocol. We also check if it's supported for reading pixels. A new preferred_read_format function returns the preferred format that can be used to read pixels. This is used by the screencopy protocol.
2018-09-02Init dmabuf global in rendereremersion
2018-07-09util: add wlr_ prefix to log symbolsemersion
2018-06-30screencopy: add support for frame flagsemersion
2018-06-30wlr_renderer_destroy: fix renderer NULL checkDominique Martinet
renderer is checked for NULL, but was dereferenced before that. Found through static analysis
2018-05-30render: remove wlr_renderer_check_import_dmabufemersion
It's possible to implement it outside the renderer, by creating a texture and destroying it right away. This reduces the API surface of the renderer.
2018-05-30Only allow one modifier per DMA-BUF, split attributes struct in render/emersion
2018-05-25Merge pull request #993 from emersion/bind-wl-drm-in-rendereremersion
render: bind wl_drm in renderer
2018-05-25backends: implement custom EGL and renderer initializationIlia Bozhinov
Compositors now have more control over how the backend creates its renderer. Currently all backends create an EGL/GLES2 renderer, so the necessary attributes for creating the context are passed to a user-provided callback function. It is responsible for initializing provided wlr_egl and to return a renderer. On fail, return 0. Fixes #987
2018-05-21render: bind wl_drm in rendereremersion
2018-04-26Destroy wlr_surface with wlr_rendereremersion
2018-04-21Do not advertize *RGB8888 as supported shm formatsRostislav Pehlivanov
They're always available and supported, and are added automatically. Adding them again just duplicates them.
2018-04-20Add wlr_renderer_init_wl_shm to advertize supported renderer formatsemersion
2018-04-08backend: remove wlr_backend_get_eglemersion
2018-03-26Merge branch 'master' into texture-redesignemersion
2018-03-26render: add simple functions to render rectangles and ellipsesemersion
2018-03-24Redesign wlr_textureemersion
- Textures are now immutable (apart from those created from raw pixels), no more invalid textures - Move all wl_drm stuff in wlr_renderer - Most of wlr_texture fields are now private - Remove some duplicated DMA-BUF code in the DRM backend - Add more assertions - Stride is now always given as bytes rather than pixels - Drop wl_shm functions Fun fact: this patch has been written 10,000 meters up in the air.
2018-03-21render/gles2: make wlr_renderer_begin take viewport sizeemersion
This allows raw GL calls outside wlr_renderer to be removed.