Age | Commit message (Collapse) | Author |
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Some comments in here are noise.
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This simplifies the vkQueueSubmit call, removing the need to pass
timeline semaphore point values as separate arrays.
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This makes grepping much easier.
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Instead of returning a primary node from wlr_renderer_get_drm_fd(),
prefer to return a render node if any.
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The Vulkan spec doesn't guarantee that the driver will wait for
implicitly synchronized client buffers before texturing from them.
radv happens to perform the wait, but anv doesn't.
Fix this by extracting implicit fences from DMA-BUFs, importing
them into Vulkan as a VkSemaphore objects, and make the render pass
wait on these VkSemaphores.
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Right now the Vulkan renderer blocks until the frame is complete
after rendering. This is necessary because Vulkan doesn't
interoperate well with implicit sync we use everywhere else.
Use the new kernel API to import a sync_file into a DMA-BUF to
avoid blocking.
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Let's just forward-declare struct wlr_backend instead.
We need to fixup the Vulkan renderer: it needs makedev(), which
got included by chance via <wlr/backend.h> → <wlr/backend/session.h>
→ <libudev.h>.
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Users should use the VK_INSTANCE_LAYERS env var to set layers at runtime
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Before re-using a VkCommandBuffer, we need to wait for its
operations to complete. Right now we unconditionally wait for
rendering to complete in vulkan_end(), however we have plans to
fix this [1]. To fully avoid blocking, we need to handle multiple
command buffers in flight at the same time (e.g. for multi-output,
or for rendering followed by texture uploads).
Implement a pool of command buffers. When we need to render, we
pick a command buffer from the pool which has completed its
operations. If we don't find one, try to allocate a new command
buffer. If we don't have slots in the pool anymore, block like we
did before.
[1]: https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/3574
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Up until now we were using a VkFence for GPU-to-CPU
synchronization. This has some limitations that become a blocker
when trying to have multiple command buffers in flight at once
(e.g. for multi-output). It's desirable to implement a command
buffer pool [1], but VkFence cannot be used to track command buffer
completion for individual subpasses.
Let's just switch to timeline semaphores [2], which fix this issue,
make synchronization a lot more ergonomic and are a core Vulkan 1.2
feature.
[1]: https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/3802
[2]: https://www.khronos.org/blog/vulkan-timeline-semaphores
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If NULL is returned by vkGetDeviceProcAddr(), either the driver
is buggy, either the wlroots code is buggy. For a valid device and
command name, drivers are not allowed to return NULL per the spec.
This mirrors what the GLES2 renderer does in load_gl_proc().
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Instead of filling the fields one by one, use a struct initializer.
This avoids repeating the name of the variable and is more
consistent with the wlroots code style.
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find_extensions() is clunky to use when checking only a single
extension, and it's surprising that it returns NULL on success.
Simplify by replacing it with a check_extension() function which
just checks whether a single extension is in the list.
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This was unused. Even if it was, it'd be better to have bool fields
instead.
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We don't need to store the list of enabled extensions.
While at it, rename variables to be less confusing.
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These are unused.
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This can be useful to figure out why a required feature is missing,
e.g. as in [1].
We check VK_EXT_physical_device_drm availability after printing
the driver name.
[1]: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3358
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This new renderer is implemented with the existing wlr_renderer API
(which is known to be sub-optimal for some operations). It's not
used by default, but users can opt-in by setting WLR_RENDERER=vulkan.
The renderer depends on VK_EXT_image_drm_format_modifier and
VK_EXT_physical_device_drm.
Co-authored-by: Simon Ser <contact@emersion.fr>
Co-authored-by: Jan Beich <jbeich@FreeBSD.org>
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