Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-10-17 | render/vulkan: undo alpha premult before sRGB encoding/decoding | Simon Ser | |
sRGB encoding/decoding needs to happen with straight alpha, not pre-multiplied alpha. | |||
2023-05-12 | render/vulkan: allow rendering to non-8-bit buffers | Manuel Stoeckl | |
This is implemented by a two-subpass rendering scheme; the first subpass draws (and blends) onto a linear R16G16B16A16_SFLOAT buffer, while the second subpass performs linear->srgb conversion, writing onto the actual output buffer. |