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path: root/render/vulkan/renderer.c
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2022-11-15render/vulkan: detect device lossSimon Ser
2022-11-15render: allow wlr_renderer_impl.begin to failSimon Ser
Make it return a bool to indicate success/failure. Adapt the various implementations to check errors.
2022-11-11render/vulkan: remove hardcoded validation layersSimon Zeni
Users should use the VK_INSTANCE_LAYERS env var to set layers at runtime
2022-11-11render/vulkan: wait for device to become idle in vulkan_destroy()Simon Ser
It's not safe to destroy any resources which might still be in-use by the GPU. Wait for any asynchronous tasks to complete before destroying everything.
2022-11-11render/vulkan: always wait for last stage to complete before renderingSimon Ser
When we have multiple command buffers in flight, we need to make sure we don't start rendering before the previous texture uploads are complete.
2022-11-11render/vulkan: use command buffer pool for stageSimon Ser
2022-11-11render/vulkan: add a command buffer poolSimon Ser
Before re-using a VkCommandBuffer, we need to wait for its operations to complete. Right now we unconditionally wait for rendering to complete in vulkan_end(), however we have plans to fix this [1]. To fully avoid blocking, we need to handle multiple command buffers in flight at the same time (e.g. for multi-output, or for rendering followed by texture uploads). Implement a pool of command buffers. When we need to render, we pick a command buffer from the pool which has completed its operations. If we don't find one, try to allocate a new command buffer. If we don't have slots in the pool anymore, block like we did before. [1]: https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/3574
2022-11-11render/vulkan: switch to timeline semaphoresSimon Ser
Up until now we were using a VkFence for GPU-to-CPU synchronization. This has some limitations that become a blocker when trying to have multiple command buffers in flight at once (e.g. for multi-output). It's desirable to implement a command buffer pool [1], but VkFence cannot be used to track command buffer completion for individual subpasses. Let's just switch to timeline semaphores [2], which fix this issue, make synchronization a lot more ergonomic and are a core Vulkan 1.2 feature. [1]: https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/3802 [2]: https://www.khronos.org/blog/vulkan-timeline-semaphores
2022-11-08render/vulkan: add some interfaces to allow compositors to integratezccrs
Added wlr_vk_renderer_get_* functions to allow get the VkInstance, VkPhysicalDevice, VkDevice, queue family of a wlr_vk_renderer. Added wlr_vk_renderer_get_current_image_attribs function to allow get the VkImage of current renderer buffer to use on compositors. Added wlr_renderer_is_vk function, it's like the wlr_renderer_is_gles2, returns true if the wlr_renderer is a wlr_vk_renderer. Added wlr_vk_image_get_attribs function to get a VkImage and it's extras information (e.g. a VkImageLayout and VkImageFormat of the VkImage) from a wlr_texture.
2022-11-07render/vulkan: use wl_array for wlr_vk_shared_buffer.allocsSimon Ser
Avoids the need to open-code the realloc() logic.
2022-11-07render/vulkan: simplify texture VkPipelineShaderStageCreateInfoSimon Ser
I simplified the quad VkPipelineShaderStageCreateInfo in [1], but missed the one for texture. [1]: https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/3823
2022-11-06render/vulkan: use struct initializersSimon Ser
Instead of filling the fields one by one, use a struct initializer. This avoids repeating the name of the variable and is more consistent with the wlroots code style.
2022-11-04render/vulkan: remove exts arg from vulkan_instance_create()Simon Ser
2022-11-04render/vulkan: add caching to vulkan_read_pixelsDavid96
2022-10-09render/vulkan: Fix type-punned pointer warning/errorJohn Lindgren
2022-10-07render/vulkan: implement vulkan_preferred_read_formatDavid96
2022-10-07render/vulkan: Implement vulkan_read_pixelsDavid96
2022-10-04render: drop wlr_renderer_read_pixels() flagsSimon Ser
These are unused.
2022-09-30render/vulkan: use addon for wlr_vk_render_bufferSimon Ser
Avoids having to walk the list containing all of the render buffers.
2022-09-19render/vulkan: add error handling for vulkan_find_mem_type()Simon Ser
The function returns -1 if it doesn't find a suitable memory type.
2022-09-07render/vulkan: drop ext params from vulkan_device_create()Simon Ser
These are unused.
2022-06-08matrix: remove wlr_matrix_projection()Simon Ser
69477051ccff ("matrix: deprecate wlr_matrix_projection") marked it as deprecated. 1 year later, we can now remove it from our public API.
2021-12-26vulkan: Fix imported image layoutnyorain
2021-11-17Remove support for DMA-BUF flagsSimon Ser
They are never used in practice, which makes all of our flag handling effectively dead code. Also, APIs such as KMS don't provide a good way to deal with the flags. Let's just fail the DMA-BUF import when clients provide flags.
2021-10-18render/vulkan: Use image view swizzles instead of shader hackJoshua Ashton
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-10-18render/vulkan: add Vulkan renderernyorain
This new renderer is implemented with the existing wlr_renderer API (which is known to be sub-optimal for some operations). It's not used by default, but users can opt-in by setting WLR_RENDERER=vulkan. The renderer depends on VK_EXT_image_drm_format_modifier and VK_EXT_physical_device_drm. Co-authored-by: Simon Ser <contact@emersion.fr> Co-authored-by: Jan Beich <jbeich@FreeBSD.org>