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path: root/render/vulkan/pass.c
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2023-06-19render: Introduce wlr_render_texture_options.blend_modeAlexander Orzechowski
2023-06-19renderer: Introduce wlr_scale_filter_modeAlexander Orzechowski
2023-06-17render/vulkan: Dynamically create texture viewsAlexander Orzechowski
Now that we are dynamically creating pipeline layouts, we need separate texture views for each pipeline layout we choose to use with a texture.
2023-06-17render/vulkan: Dynamically create pipeline layoutsAlexander Orzechowski
These will happen lazily when pipelines get created.
2023-06-16render/vulkan: Handle quad pipeline through generic pipeline pathAlexander Orzechowski
2023-06-16render/vulkan: Dynamically handle pipeline creation for texturesAlexander Orzechowski
If we ever wanted to handle dynamic state that requires new pipelines such as using different texture filters those can be added here with more ease.
2023-06-07render/vulkan: reset scissor before post-blend subpassSimon Ser
Otherwise only the last command's area will be copied over.
2023-06-07render/vulkan: fix blend subpass matrixSimon Ser
renderer->render_{width,height} are unused with the render pass API.
2023-06-07render/vulkan: fix bound pipeline check for output_pipeSimon Ser
renderer->bound_pipe is legacy, pass->bound_pipeline is used for the render pass API code-path. Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3657
2023-06-01render/vulkan: improve error handling in vulkan_begin_render_pass()Simon Ser
Release the command buffer if we end up not submitting it.
2023-06-01render/vulkan: improve error handling in render_pass_submit()Simon Ser
Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3644
2023-05-30render/vulkan: implement render pass APISimon Ser