Age | Commit message (Collapse) | Author |
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Allow selecting whether the GLES2 renderer gets enabled.
Co-authored-by: Simon Ser <contact@emersion.fr>
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It allocates in local main memory via shm_open, and provides a FD
to allow sharing with other processes.
This is suitable for software rendering under the Wayland and X11
backends.
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This will make it easier to toggle when we make our GLES2 renderer
optional.
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The swapchain maximum capacity is set to 4, so that we have enough room
for:
- A buffer currently displayed on screen
- A buffer queued for display (e.g. to KMS)
- A pending buffer that'll be queued next commit
- An additional pending buffer in case we want to invalidate the
currently pending one
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Bumps minimum version to 0.51.0
- Remove all intermediate static libraries.
They serve no purpose and are just add a bunch of boilerplate for
managing dependencies and options. It's now managed as a list of
files which are compiled into libwlroots directly.
- Use install_subdir instead of installing headers individually.
I've changed my mind since I did that. Listing them out is annoying as
hell, and it's easy to forget to do it.
- Add not_found_message for all of our optional dependencies that have a
meson option. It gives some hints about what option to pass and what
the optional dependency is for.
- Move all backend subdirectories into their own meson.build. This
keeps some of the backend-specific build logic (especially rdp and
session) more neatly separated off.
- Don't overlink example clients with code they're not using.
This was done by merging the protocol dictionaries and setting some
variables containing the code and client header file.
Example clients now explicitly mention what extension protocols they
want to link to.
- Split compositor example logic from client example logic.
- Minor formatting changes
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Remove glapi.sh code generation, replace it with hand-written loading
code that checks extension strings before calling eglGetProcAddress.
The GLES2 renderer still uses global state because of:
- {PUSH,POP}_GLES2_DEBUG macros
- wlr_gles2_texture_from_* taking a wlr_egl instead of the renderer
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This requires functions without a prototype definition to be static.
This allows to detect dead code, export less symbols and put shared
functions in headers.
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This types adds a container for formats + modifiers.
A list that is of [format [modifier]] was chosen instead of
[format modifer] because that is how GBM accepts them.
Co-Authored-By: emersion <contact@emersion.fr>
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This removes any assumptions about how the libdrm headers are installed,
and uses the pkg-config include directories as we're "supposed to".
This only adds a partial dependency, since we don't actually need to
link against libdrm.
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This fixes building wlroots as a subproject.
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This reverts commit 9c886f20b97b6ab1ac85b849f1fe7f16eb199ff0.
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This breaks wlroots when used as a meson subproject.
This reverts commit dea311992eb4ff3e343c3cf5b0603034223d2a42, reversing
changes made to 6db9c4b74667c1d917d720f5e96985a2461569fb.
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Use tabs for indentation and break up function calls over 80 col.
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This reverts commit 85805da021006697c85489c3e30717c2b807441c, reversing
changes made to 8189c64d7f07a756abf5a6189719f02b2f1af967.
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