| Age | Commit message (Expand) | Author | 
|---|---|---|
| 2017-08-10 | Implement drm (egl) buffer attaching | nyorain | 
| 2017-08-09 | Use texture->pixel_format instead of re-scanning | Drew DeVault | 
| 2017-08-09 | Implement partial texture uploads | Drew DeVault | 
| 2017-08-08 | Rename wlr_surface -> wlr_texture; attach -> upload | nyorain | 
| 2017-08-05 | Merge pull request #42 from acrisci/bug/no-switch-active-textures | Drew DeVault | 
| 2017-08-05 | Use meson build system | nyorain | 
| 2017-08-05 | Remove unnecessary calls to glActiveTexture | Tony Crisci | 
| 2017-08-04 | Implement destroying surfaces | Tony Crisci | 
| 2017-08-04 | Implement shm buffer surface attach interface | Tony Crisci | 
| 2017-06-29 | Merge branch 'wlcore' | Drew DeVault | 
| 2017-06-26 | Added software cursor fallback | Scott Anderson | 
| 2017-06-23 | Support wl_shm pixel formats in gles2 renderer | Drew DeVault | 
| 2017-06-23 | Add wlcore/wl_shm (WIP) | Drew DeVault | 
| 2017-06-23 | Manually transpose matricies in shader | Drew DeVault | 
| 2017-06-23 | Switch to GLES2 | Drew DeVault | 
