Age | Commit message (Expand) | Author |
---|---|---|
2017-08-10 | Implement wlr_surface_flush_damage | Drew DeVault |
2017-08-10 | Fix style issues | nyorain |
2017-08-10 | Implement drm (egl) buffer attaching | nyorain |
2017-08-09 | Use texture->pixel_format instead of re-scanning | Drew DeVault |
2017-08-09 | Implement partial texture uploads | Drew DeVault |
2017-08-08 | Rename wlr_surface -> wlr_texture; attach -> upload | nyorain |
2017-08-05 | Merge pull request #42 from acrisci/bug/no-switch-active-textures | Drew DeVault |
2017-08-05 | Use meson build system | nyorain |
2017-08-05 | Remove unnecessary calls to glActiveTexture | Tony Crisci |
2017-08-04 | Implement destroying surfaces | Tony Crisci |
2017-08-04 | Implement shm buffer surface attach interface | Tony Crisci |
2017-06-29 | Merge branch 'wlcore' | Drew DeVault |
2017-06-26 | Added software cursor fallback | Scott Anderson |
2017-06-23 | Support wl_shm pixel formats in gles2 renderer | Drew DeVault |
2017-06-23 | Add wlcore/wl_shm (WIP) | Drew DeVault |
2017-06-23 | Manually transpose matricies in shader | Drew DeVault |
2017-06-23 | Switch to GLES2 | Drew DeVault |