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gles2
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Author
2021-04-10
drm: check for PRIME support
Stephan Hilb
2021-04-08
render: drop support for ellipses
Simon Ser
2021-04-08
render: remove wlr_texture_to_dmabuf
Simon Ser
2021-04-08
render: drop wlr_renderer_blit_dmabuf
Simon Ser
2021-03-25
render/gles2: remove depth and bpp gles2_pixel_format, use drm pixel format
Simon Zeni
2021-03-10
output: improve transform matrix calculation
Simon Zeni
2021-02-23
render: use DRM formats in wlr_texture_from_pixels
Simon Ser
2021-02-23
render: use DRM formats in wlr_renderer_read_pixels
Simon Ser
2021-02-23
output: use DRM format in wlr_output_preferred_read_format
Simon Ser
2021-02-23
render: use DRM formats in wlr_renderer_get_shm_texture_formats
Simon Ser
2021-02-23
render/gles2: replace wlr_gles2_texture.wl_format with drm_format
Simon Ser
2021-02-23
render/gles2: convert format table to DRM formats
Simon Ser
2021-02-19
render/gles2: remove current_buffer checks
Simon Ser
2021-02-19
render/gles2: check buffer stride when uploading texture
Simon Ser
2021-02-05
render/gles2: remove YUV blocklist
Simon Ser
2021-02-01
render/wlr_texture: clamp texture coordinates to edge by default
Quantum
2021-01-29
render/egl: remove *config_attribs and wlr_egl->config
Brandon Dowdy
2021-01-16
render/gles2: make EGL context current in bind_buffer
Simon Ser
2021-01-15
render: extract gles2 build files to subdir
Simon Ser
2021-01-15
render/gles2: restore EGL context after texture operations
Simon Ser
2021-01-14
render/gles2: save/restore EGL context in destroy_buffer
Simon Ser
2021-01-12
render/egl: remove surface and buffer age args from make_current
Simon Ser
2021-01-12
render/egl: replace init/finish with create/destroy
Simon Ser
2021-01-12
render/gles2: fix EGL use-after-free
Simon Ser
2021-01-07
backend: remove wlr_egl from all backends
Simon Zeni
2020-12-15
render/gles2: require GL_EXT_unpack_subimage
Simon Ser
2020-12-09
render/gles2: query alpha size from render buffer
Simon Ser
2020-12-09
render/gles2: don't eglGetConfigAttrib on EGL_NO_CONFIG_KHR
Simon Ser
2020-11-30
render: rename wlr_renderer_get_formats
Simon Ser
2020-11-30
render: rename wlr_renderer_get_dmabuf_formats
Simon Ser
2020-11-30
render: introduce wlr_renderer_get_dmabuf_render_formats
Simon Ser
2020-11-30
render: remove wlr_renderer_format_supported
Simon Ser
2020-11-15
render: introduce wlr_renderer_get_drm_fd
Simon Ser
2020-11-15
render/gles2: fix y-inverted output when rendering to buffer
Simon Ser
2020-11-15
render/gles2: implement wlr_renderer_bind_buffer
Simon Ser
2020-07-28
render/gles2: remove gles2_procs
Simon Ser
2020-07-28
render/gles2: make push/pop debug functions take a wlr_renderer
Simon Ser
2020-07-28
render/gles2: keep ref to wlr_gles2_renderer in wlr_gles2_texture
Simon Ser
2020-07-28
render/gles2: make wlr_gles2_texture_from_* private
Simon Ser
2020-07-01
render: gles2: Fix y-inversion in gles2_blit_dmabuf()
Andri Yngvason
2020-06-24
render/gles2: use glGetAttribLocation instead of hardcoded indices
Simon Zeni
2020-06-17
render: add wlr_render_subtexture_with_matrix
Simon Ser
2020-06-17
render/gles2: use .x/.y instead of .s/.t
Simon Ser
2020-06-08
render: Fix blit_dmabuf() breakage due to API change
Andri Yngvason
2020-06-08
render: Add wlr_renderer_blit_dmabuf()
Andri Yngvason
2020-06-06
render: choose DMA-BUF texture target via eglQueryDmaBufModifiersEXT
Simon Ser
2020-06-02
render: stop making EGL context current in wlr_egl_init
Simon Ser
2020-05-19
render/egl: introduce wlr_egl_unset_current
Simon Ser
2020-04-28
render/texture: add width and height fields
Simon Ser
2020-04-22
render/gles2: add wlr_gles2_renderer_check_ext
Simon Ser
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