Age | Commit message (Collapse) | Author |
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The NULL check already exists in wlr_texture_destroy, no need to
duplicate it in each impl
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Make it clear GLES2 is being used. Before this commit, various
GL-related information was printed, but not an easy-to-find line
about which renderer is being picked up.
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Allow selecting whether the GLES2 renderer gets enabled.
Co-authored-by: Simon Ser <contact@emersion.fr>
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The compositor shouldn't write to client buffers if the client
attaches a DMA-BUF to a wl_surface, then attaches a shm buffer.
Make gles2_texture_write_pixels return an error to prevent this
from happening.
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PRIME support for buffer sharing has become mandatory since the renderer
rewrite. Make sure we check for the appropriate capabilities in backend,
allocator and renderer.
See also #2819.
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For anything more complicated than quads, compositors can easily
ship their own shaders.
Closes: https://github.com/swaywm/wlroots/issues/2759
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This is unused in wlroots, and the use-cases for compositors are
pretty niche since they can access the original DMA-BUF via the
wlr_buffer.
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It can be replaced with wlr_renderer_bind_buffer. blit_dmabuf is
broken as-is (dies on an assertion).
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Compute only the transform matrix in the output. The projection matrix
will be calculated inside the gles2 renderer when we start rendering.
The goal is to help the pixman rendering process.
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All backends now use wlr_swapchain. This means the renderer is
guaranteed to have a current_buffer bound.
Remove the legacy code used for EGLSurface.
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If the stride is too small, the driver could end up segfaulting
(e.g. radeonsi segfaults in __memmove_sse2_unaligned_erms).
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Mesa provides YUV shaders, and can import multi-planar YUV DMA-BUFs
as a single EGLImage. Remove the arbitrary limitation.
If the driver doesn't support importing YUV as a single EGLImage,
the import will fail and the result will be the same anyways.
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Clamping texture coordinates prevents OpenGL from blending the left and
right edge (or top and bottom edge) when scaling textures with GL_LINEAR
filtering. This prevents visual artifacts like swaywm/sway#5809.
Per discussion on IRC, this behaviour is made default. Compositors that want
the wrapping behaviour (e.g. for tiled patterns) can override this by doing:
struct wlr_gles2_texture_attribs attribs;
wlr_gles2_texture_get_attribs(texture, &attribs);
glBindTexture(attribs.target, attribs.tex);
glTexParameteri(attribs.target, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(attribs.target, GL_TEXTURE_WRAP_T, GL_REPEAT);
glBindTexture(attribs.target, 0);
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Breaking changes:
Both "EGLint *config_attribs" and "wlr_egl->config" no longer exist.
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Instead of requiring callers to manually make the EGL context current
before binding a buffer and unsetting it after unbinding a buffer, do
it inside wlr_renderer_bind_buffer.
This hides renderer-specific implementation details inside the
wlr_renderer interface. Non-GLES2 renderers may not use EGL.
This removes all EGL dependencies from the backends.
References: https://github.com/swaywm/wlroots/issues/2618
References: https://github.com/swaywm/wlroots/pull/2615#issuecomment-756687006
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This will make it easier to toggle when we make our GLES2 renderer
optional.
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It can be surprising and unexpected that texture operations (such as
texture upload and import) change the current EGL context, especially
when it's done under-the-hood by wlroots in response to wl_surface
requests.
To prevent surprises, save and restore the previous EGL context.
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It can be surprising that destroying a buffer changes the EGL context,
especially since this can be triggered from anywhere wlr_buffer_unlock
is called.
Prevent this from happening by saving and restoring the EGL context.
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These aren't used anymore.
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This ensures wlr_gles2_renderer can properly take ownership of the
wlr_egl.
Closes: https://github.com/swaywm/wlroots/issues/2612
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The wlr_egl was cleaned up too early.
While at it, also fix a memory leak.
Fixes: b899a412e3eb ("backend: remove wlr_egl from all backends")
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We implicitly depended on this extension.
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If we're using a render buffer, query the alpha size from it.
Closes: https://github.com/swaywm/wlroots/issues/2527
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If we don't have an EGL config, don't try to query anything from it.
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Rename wlr_renderer_get_formats to wlr_renderer_get_shm_texture_formats.
This makes it clear those formats are only suitable for shm import.
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Rename wlr_renderer_get_dmabuf_formats to
wlr_renderer_get_dmabuf_texture_formats. This makes it clear the formats
are only suitable for creating wlr_textures.
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It describes which DMA-BUF formats can be used to render.
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Instead, callers can just use wlr_renderer_get_formats and iterate over
the list.
This function was unused in wlroots.
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Move the global into wlr_gles2_renderer. This removes global state and
allows us to have multiple renderers with different GL loaders.
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These functions are unused by compositors (see e.g. [1]) and prevent
wlr_gles2_texture from accessing wlr_gles2_renderer state. This is an
issue for proper teardown [2] and for accessing GLES2 extensions.
[1]: https://github.com/swaywm/wlroots/pull/1962#issuecomment-569511830
[2]: https://github.com/swaywm/wlroots/pull/1962
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This renders only a subset of the texture, instead of the full texture.
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texcoord is a vector of coordinates, with the first member being the X
axis value and the second member being the Y axis value. It makes more
sense to use the accessors with the same names.
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