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2018-03-19render/gles2: transpose matrices before binding thememersion
Setting glUniformMatrix3fv's transpose parameter to GL_TRUE is not allowed for OpenGL ES 2. This adds a wlr_matrix_transpose function.
2018-03-17Merge pull request #722 from emersion/matrix-redesignDrew DeVault
Matrix redesign
2018-03-15render/gles2: remove matrix transposition in shadersemersion
2018-03-15renderer: replace wlr_texture_get_matrix by wlr_render_textureemersion
2018-03-15render/gles2: don't set inverted_y when EGL_WAYLAND_Y_INVERTED_WL is unsupportedemersion
2018-03-15Merge branch 'master' into matrix-redesignemersion
2018-03-15matrix: use 2D matricesemersion
2018-03-15Indent GLSL by two spacesGuido Günther
since this is the most established indentation
2018-03-15Add initial linux_dmabuf protocol supportGuido Günther
Tested with ./weston-simple-dmabuf-drm ./weston-simple-dmabuf-drm --import-immediate=1 ./weston-simple-dmabuf-drm --y-inverted=1 (and combinations) Supports only single plane XRGB dmabufs for now.
2018-03-15matrix: unify API, don't use array pointersemersion
2018-03-15matrix: move to types/emersion
2018-03-11render: Flip textures in case of inverted_yGuido Günther
2018-02-28textures: tell us which texture format is unsupportedGuido Günther
2018-02-25Add alpha to wlr_render_with_matrixGuido Günther
so we can use the alpha channel to e.g. blend in textures
2018-02-19Revert "ELF Visibility"Drew DeVault
2018-02-19Explicitly export EFL symbolsScott Anderson
2018-02-12Reformat all #include directivesemersion
2018-02-12Make wlr_signal_emit_safe privateemersion
2018-02-12Add wlr_signal_emit_safeemersion
2018-02-03render: make wlr_renderer_clear take a float[4] for the coloremersion
2018-01-29Merge remote-tracking branch 'upstream/master' into output-damageemersion
2018-01-29Merge pull request #580 from emersion/screenshooter-renderer-backportTony Crisci
Backport screenshooter fixes from the renderer redesign v1
2018-01-26render/gles2: use format bpp when reading pixelsemersion
2018-01-24Merge remote-tracking branch 'upstream/master' into output-damageemersion
2018-01-23Backport screenshooter fixes from the renderer redesign v1emersion
This backports some changes to #319 to fix the screenshooter data format. This also adds wlr_backend_get_renderer which will be useful to support multiple renderers.
2018-01-22render: add wlr_renderer_clear and wlr_renderer_scissoremersion
2018-01-19output: add damage eventemersion
2018-01-18rootston: only draw damaged regionsemersion
2018-01-16decorate xwayland viewsTony Crisci
2017-11-30Use correct include path for glapi.hScott Anderson
2017-10-22Pass backend to renderScott Anderson
2017-10-22Move egl.h to render/egl.hScott Anderson
2017-10-08Merge pull request #140 from emersion/screenshooterDrew DeVault
Add screenshooter
2017-10-08Add GL/EGL extension loader generatorScott Anderson
2017-10-08Move read_pixels from output to rendereremersion
2017-10-05Fix memory leaksVersus Void
2017-10-01Multi-GPU DRMScott Anderson
2017-09-28Add xwayland activate and fix EGL bugDrew DeVault
2017-08-19wlr renderer/texture: rename init to create when it does allocDominique Martinet
2017-08-15Merge pull request #88 from 4e554c4c/alloc_crashingDrew DeVault
Prevent alloc errors from crashing
2017-08-15implement get_buffer_size for egl buffersTony Crisci
2017-08-15implement texture get buffer sizeTony Crisci
2017-08-15Prevent alloc errors from crashingCalvin Lee
Resolves #76
2017-08-14Fix style issuesnyorain
2017-08-14impl->destroy cleanup:Dominique Martinet
- remove trivial destroy() function - make sure we check impl and impl->destroy before calling - always call free if not implemented
2017-08-14Fix software cursorsDrew DeVault
2017-08-14Refactor away wlr_renderer_stateDrew DeVault
2017-08-14Refactor out wlr_texture_stateDrew DeVault
2017-08-12Fix external shadernyorain
2017-08-12Merge pull request #75 from nyorain/egl_image_leakDrew DeVault
Fix egl image leak in gles renderer