Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-03-27 | render: remove GL calls from wlr_egl | emersion | |
2018-03-26 | render: add simple functions to render rectangles and ellipses | emersion | |
2018-03-23 | linux-dmabuf: Support multi plane formats like NV12 | Guido Günther | |
2018-03-23 | Merge branch 'master' into gles2-renderer-redesign | emersion | |
2018-03-21 | render/egl: use EGL_KHR_debug | emersion | |
2018-03-21 | render/gles2: use gles2_pixel_format::has_alpha for shader selection | emersion | |
2018-03-21 | render/gles2: move list of supported WL formats to pixel_format.c | emersion | |
2018-03-21 | render/gles2: make wlr_renderer_begin take viewport size | emersion | |
This allows raw GL calls outside wlr_renderer to be removed. | |||
2018-03-20 | render/gles2: remove global state, use OpenGL debug extension | emersion | |
2018-03-20 | gles2: Honor alpha in fragment_src_external | Guido Günther | |
By using the same vertex shader and adding alpha to the fragment shader for external textures we can: - use alpha blending - have wlr_gles2_render_texture_with_matrix work with the GL_TEXTURE_EXTERNAL_OES. So far this failed since we passed in alpha which was unknown by fragment_src_external | |||
2018-03-20 | gles2_texture_bind: use texture's target type | Guido Günther | |
Hardcoding GL_TEXTURE_2D leads to rendering errors when using GL_TEXTURE_EXTERNAL_OES textures. | |||
2018-03-20 | gles2: allow to specify texture target type | Guido Günther | |
Allow to set the texture target type when generating/binding the texture. This allows us to attach the texture type to the texture so we don't have to keep the logic elsewhere. | |||
2018-03-19 | render: split render.h into wlr_renderer.h and wlr_texture.h | emersion | |
2018-03-19 | render/gles2: transpose matrices before binding them | emersion | |
Setting glUniformMatrix3fv's transpose parameter to GL_TRUE is not allowed for OpenGL ES 2. This adds a wlr_matrix_transpose function. | |||
2018-03-17 | Merge pull request #722 from emersion/matrix-redesign | Drew DeVault | |
Matrix redesign | |||
2018-03-15 | render/gles2: remove matrix transposition in shaders | emersion | |
2018-03-15 | renderer: replace wlr_texture_get_matrix by wlr_render_texture | emersion | |
2018-03-15 | render/gles2: don't set inverted_y when EGL_WAYLAND_Y_INVERTED_WL is unsupported | emersion | |
2018-03-15 | Merge branch 'master' into matrix-redesign | emersion | |
2018-03-15 | matrix: use 2D matrices | emersion | |
2018-03-15 | Indent GLSL by two spaces | Guido Günther | |
since this is the most established indentation | |||
2018-03-15 | Add initial linux_dmabuf protocol support | Guido Günther | |
Tested with ./weston-simple-dmabuf-drm ./weston-simple-dmabuf-drm --import-immediate=1 ./weston-simple-dmabuf-drm --y-inverted=1 (and combinations) Supports only single plane XRGB dmabufs for now. | |||
2018-03-15 | matrix: unify API, don't use array pointers | emersion | |
2018-03-15 | matrix: move to types/ | emersion | |
2018-03-11 | render: Flip textures in case of inverted_y | Guido Günther | |
2018-02-28 | textures: tell us which texture format is unsupported | Guido Günther | |
2018-02-25 | Add alpha to wlr_render_with_matrix | Guido Günther | |
so we can use the alpha channel to e.g. blend in textures | |||
2018-02-19 | Revert "ELF Visibility" | Drew DeVault | |
2018-02-19 | Explicitly export EFL symbols | Scott Anderson | |
2018-02-12 | Reformat all #include directives | emersion | |
2018-02-12 | Make wlr_signal_emit_safe private | emersion | |
2018-02-12 | Add wlr_signal_emit_safe | emersion | |
2018-02-03 | render: make wlr_renderer_clear take a float[4] for the color | emersion | |
2018-01-29 | Merge remote-tracking branch 'upstream/master' into output-damage | emersion | |
2018-01-29 | Merge pull request #580 from emersion/screenshooter-renderer-backport | Tony Crisci | |
Backport screenshooter fixes from the renderer redesign v1 | |||
2018-01-26 | render/gles2: use format bpp when reading pixels | emersion | |
2018-01-24 | Merge remote-tracking branch 'upstream/master' into output-damage | emersion | |
2018-01-23 | Backport screenshooter fixes from the renderer redesign v1 | emersion | |
This backports some changes to #319 to fix the screenshooter data format. This also adds wlr_backend_get_renderer which will be useful to support multiple renderers. | |||
2018-01-22 | render: add wlr_renderer_clear and wlr_renderer_scissor | emersion | |
2018-01-19 | output: add damage event | emersion | |
2018-01-18 | rootston: only draw damaged regions | emersion | |
2018-01-16 | decorate xwayland views | Tony Crisci | |
2017-11-30 | Use correct include path for glapi.h | Scott Anderson | |
2017-10-22 | Pass backend to render | Scott Anderson | |
2017-10-22 | Move egl.h to render/egl.h | Scott Anderson | |
2017-10-08 | Merge pull request #140 from emersion/screenshooter | Drew DeVault | |
Add screenshooter | |||
2017-10-08 | Add GL/EGL extension loader generator | Scott Anderson | |
2017-10-08 | Move read_pixels from output to renderer | emersion | |
2017-10-05 | Fix memory leaks | Versus Void | |
2017-10-01 | Multi-GPU DRM | Scott Anderson | |