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gles2
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Author
2018-04-12
Make wlr_renderer_scissor take normal coords instead of upside-down ones
emersion
2018-04-08
backend: remove wlr_backend_get_egl
emersion
2018-04-01
Untie wlr_gles2_renderer and wlr_gles2_texture
emersion
2018-03-31
render/egl: add wlr_egl_create_image_from_wl_drm
emersion
2018-03-31
Untie wlr_backend from wlr_renderer
emersion
2018-03-31
Downgrade gles2 messages to L_DEBUG
Drew DeVault
2018-03-31
Fix build error with -O2
Orestis Floros
2018-03-28
Merge pull request #744 from emersion/texture-redesign
Tony Crisci
2018-03-27
render: remove GL calls from wlr_egl
emersion
2018-03-26
Merge branch 'master' into texture-redesign
emersion
2018-03-26
render: add simple functions to render rectangles and ellipses
emersion
2018-03-24
Redesign wlr_texture
emersion
2018-03-23
linux-dmabuf: Support multi plane formats like NV12
Guido Günther
2018-03-23
Merge branch 'master' into gles2-renderer-redesign
emersion
2018-03-21
render/egl: use EGL_KHR_debug
emersion
2018-03-21
render/gles2: use gles2_pixel_format::has_alpha for shader selection
emersion
2018-03-21
render/gles2: move list of supported WL formats to pixel_format.c
emersion
2018-03-21
render/gles2: make wlr_renderer_begin take viewport size
emersion
2018-03-20
render/gles2: remove global state, use OpenGL debug extension
emersion
2018-03-20
gles2: Honor alpha in fragment_src_external
Guido Günther
2018-03-20
gles2_texture_bind: use texture's target type
Guido Günther
2018-03-20
gles2: allow to specify texture target type
Guido Günther
2018-03-19
render: split render.h into wlr_renderer.h and wlr_texture.h
emersion
2018-03-19
render/gles2: transpose matrices before binding them
emersion
2018-03-17
Merge pull request #722 from emersion/matrix-redesign
Drew DeVault
2018-03-15
render/gles2: remove matrix transposition in shaders
emersion
2018-03-15
renderer: replace wlr_texture_get_matrix by wlr_render_texture
emersion
2018-03-15
render/gles2: don't set inverted_y when EGL_WAYLAND_Y_INVERTED_WL is unsupported
emersion
2018-03-15
Merge branch 'master' into matrix-redesign
emersion
2018-03-15
matrix: use 2D matrices
emersion
2018-03-15
Indent GLSL by two spaces
Guido Günther
2018-03-15
Add initial linux_dmabuf protocol support
Guido Günther
2018-03-15
matrix: unify API, don't use array pointers
emersion
2018-03-15
matrix: move to types/
emersion
2018-03-11
render: Flip textures in case of inverted_y
Guido Günther
2018-02-28
textures: tell us which texture format is unsupported
Guido Günther
2018-02-25
Add alpha to wlr_render_with_matrix
Guido Günther
2018-02-19
Revert "ELF Visibility"
Drew DeVault
2018-02-19
Explicitly export EFL symbols
Scott Anderson
2018-02-12
Reformat all #include directives
emersion
2018-02-12
Make wlr_signal_emit_safe private
emersion
2018-02-12
Add wlr_signal_emit_safe
emersion
2018-02-03
render: make wlr_renderer_clear take a float[4] for the color
emersion
2018-01-29
Merge remote-tracking branch 'upstream/master' into output-damage
emersion
2018-01-29
Merge pull request #580 from emersion/screenshooter-renderer-backport
Tony Crisci
2018-01-26
render/gles2: use format bpp when reading pixels
emersion
2018-01-24
Merge remote-tracking branch 'upstream/master' into output-damage
emersion
2018-01-23
Backport screenshooter fixes from the renderer redesign v1
emersion
2018-01-22
render: add wlr_renderer_clear and wlr_renderer_scissor
emersion
2018-01-19
output: add damage event
emersion
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