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Backport screenshooter fixes from the renderer redesign v1
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This backports some changes to #319 to fix the screenshooter data
format. This also adds wlr_backend_get_renderer which will be
useful to support multiple renderers.
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Add screenshooter
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Prevent alloc errors from crashing
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Resolves #76
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- remove trivial destroy() function
- make sure we check impl and impl->destroy before calling
- always call free if not implemented
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Fix egl image leak in gles renderer
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Also make sure program linked correctly!
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enable gl blending
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This makes transparency work correctly.
fixes #56
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Remove unnecessary calls to glActiveTexture
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