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2018-02-12Add wlr_signal_emit_safeemersion
2018-02-03render: make wlr_renderer_clear take a float[4] for the coloremersion
2018-01-29Merge remote-tracking branch 'upstream/master' into output-damageemersion
2018-01-29Merge pull request #580 from emersion/screenshooter-renderer-backportTony Crisci
Backport screenshooter fixes from the renderer redesign v1
2018-01-26render/gles2: use format bpp when reading pixelsemersion
2018-01-24Merge remote-tracking branch 'upstream/master' into output-damageemersion
2018-01-23Backport screenshooter fixes from the renderer redesign v1emersion
This backports some changes to #319 to fix the screenshooter data format. This also adds wlr_backend_get_renderer which will be useful to support multiple renderers.
2018-01-22render: add wlr_renderer_clear and wlr_renderer_scissoremersion
2018-01-19output: add damage eventemersion
2018-01-18rootston: only draw damaged regionsemersion
2018-01-16decorate xwayland viewsTony Crisci
2017-11-30Use correct include path for glapi.hScott Anderson
2017-10-22Pass backend to renderScott Anderson
2017-10-22Move egl.h to render/egl.hScott Anderson
2017-10-08Merge pull request #140 from emersion/screenshooterDrew DeVault
Add screenshooter
2017-10-08Add GL/EGL extension loader generatorScott Anderson
2017-10-08Move read_pixels from output to rendereremersion
2017-10-05Fix memory leaksVersus Void
2017-10-01Multi-GPU DRMScott Anderson
2017-09-28Add xwayland activate and fix EGL bugDrew DeVault
2017-08-19wlr renderer/texture: rename init to create when it does allocDominique Martinet
2017-08-15Merge pull request #88 from 4e554c4c/alloc_crashingDrew DeVault
Prevent alloc errors from crashing
2017-08-15implement get_buffer_size for egl buffersTony Crisci
2017-08-15implement texture get buffer sizeTony Crisci
2017-08-15Prevent alloc errors from crashingCalvin Lee
Resolves #76
2017-08-14Fix style issuesnyorain
2017-08-14impl->destroy cleanup:Dominique Martinet
- remove trivial destroy() function - make sure we check impl and impl->destroy before calling - always call free if not implemented
2017-08-14Fix software cursorsDrew DeVault
2017-08-14Refactor away wlr_renderer_stateDrew DeVault
2017-08-14Refactor out wlr_texture_stateDrew DeVault
2017-08-12Fix external shadernyorain
2017-08-12Merge pull request #75 from nyorain/egl_image_leakDrew DeVault
Fix egl image leak in gles renderer
2017-08-12Fix egl image leak in gles renderernyorain
2017-08-12GLES2: detach and delete shaders after LinkProgramDominique Martinet
Also make sure program linked correctly!
2017-08-11s/gen/ensure/ fixes #47Drew DeVault
2017-08-10Refactor EGL handlingDrew DeVault
2017-08-10Merge branch 'master' into drm_bufferDrew DeVault
2017-08-10Merge pull request #58 from acrisci/feature/enable-gl-blendingDrew DeVault
enable gl blending
2017-08-10enable gl blendingTony Crisci
This makes transparency work correctly. fixes #56
2017-08-10Remove excess loggingDrew DeVault
2017-08-10Implement wlr_surface_flush_damageDrew DeVault
2017-08-10Fix style issuesnyorain
2017-08-10Implement drm (egl) buffer attachingnyorain
2017-08-09Use texture->pixel_format instead of re-scanningDrew DeVault
2017-08-09Implement partial texture uploadsDrew DeVault
2017-08-08Rename wlr_surface -> wlr_texture; attach -> uploadnyorain
2017-08-05Merge pull request #42 from acrisci/bug/no-switch-active-texturesDrew DeVault
Remove unnecessary calls to glActiveTexture
2017-08-05Use meson build systemnyorain
2017-08-05Remove unnecessary calls to glActiveTextureTony Crisci
Since wlroots shaders only use one texture at a time (ie there is only one sampler2D variable in any shader), it is unnecessary to switch between active texture units at this time.
2017-08-04Implement destroying surfacesTony Crisci
Add a signal for wlr_surface destruction on the wlr_surface that compositors can listen to to remove the surface from their state. Implement a listener for this in the example wl_compositor to remove the surface from its internal list of surfaces. Destroy the surface in the compositor destroy_surface callback given when the surface resource was created. Add a reference to the surface resource to the wlr_surface so a compositor can find it in its list of resources upon wlr_resource destruction.