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path: root/render/gles2/texture.c
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2024-02-23render/egl: add save_context parameter to wlr_egl_make_current()Simon Ser
Saving the old context and immediately making our own context current is a common pattern. Let's make it easier to do. No functional change, just refactoring.
2024-02-15Define _POSIX_C_SOURCE globallySimon Ser
Stop trying to maintain a per-file _POSIX_C_SOURCE. Instead, require POSIX.1-2008 globally. A lot of core source files depend on that already. Some care must be taken on a few select files where we need a bit more than POSIX. Some files need XSI extensions (_XOPEN_SOURCE) and some files need BSD extensions (_DEFAULT_SOURCE). In both cases, these feature test macros imply _POSIX_C_SOURCE. Make sure to not define both these macros and _POSIX_C_SOURCE explicitly to avoid POSIX requirement conflicts (e.g. _POSIX_C_SOURCE says POSIX.1-2001 but _XOPEN_SOURCE says POSIX.1-2008). Additionally, there is one special case in render/vulkan/vulkan.c. That file needs major()/minor(), and these are system-specific. On FreeBSD, _POSIX_C_SOURCE hides system-specific symbols so we need to make sure it's not defined for this file. On Linux, we can explicitly include <sys/sysmacros.h> and ensure that apart from symbols defined there the file only uses POSIX toys.
2024-02-12Add more POSIX compliance macros to fix uClibc supportPaul Cercueil
- Add POSIX 1993.09 compliance macro in source files that use "struct timespec"; - Add POSIX 2001.12 compliance macro in source files that use "struct sigaction" and the SA_SIGINFO macro, or the fchmod() function; - Add POSIX 2008.09 compliance macro in source files that use the getline() function. These compliance macros are enough for wlroots to compile with the git-master version of uClibc-ng. Signed-off-by: Paul Cercueil <paul@crapouillou.net>
2024-01-31render/gles2: Fixup dropping has_alpha from pixel_formatLeo Li
Fixes: 71fb55f3 ("render/pixel-format: Move has_alpha into it's own array")
2024-01-31render/pixel-format: Move has_alpha into it's own arrayLeo Li
Some opaque pixel formats (nv12, p010) require per-plane bytes_per_block info. However, it doesn't make sense to store them in wlr_pixel_format_info, as they will never be useful (currently, this info is used for shm, which doesn't have a concept of multi-planar buffers.) Let's define a separate array and function for determining whether a pixel format has alpha.
2023-11-30render: Implement texture_preferred_read_formatAlexander Orzechowski
2023-11-30render/gles2: Implement texture_read_pixelsAlexander Orzechowski
Also get rid of gles2_texture.owns_texture. We only use the tex/fbo
2023-11-30render/gles2: reword wlr_gles2_texture commentsSimon Ser
These comments were a bit misleading: - "GL_TEXTURE_2D == mutable": not really, imported non-external-only DMA-BUFs would also use this target, but are not mutable. - "Only affects target == GL_TEXTURE_2D": same here. - "If imported from a wlr_buffer": not really, would be NULL if imported from a shm wlr_buffer. Adjust these comments to better reflect reality and adjust the check in gles2_texture_update_from_buffer().
2023-11-30render/gles2: Inline texture invalidationAlexander Orzechowski
Let's us share more code with the other code path
2023-11-30render/gles2: Don't attach texture as buffer addonAlexander Orzechowski
Since wlr_gles2_buffer is now managing importing for us, there is no reason for us to continue doing this.
2023-11-30render/gles2: Don't track image in textureAlexander Orzechowski
We can get it from the buffer
2023-11-30render/gles2: Don't double import dmabufAlexander Orzechowski
We can double import a dmabuf if we use it as a texture target and a render target. Instead, let's unify render targets and texture dmabuf imports to use wlr_gles2_buffer which manages the EGLImageKHR
2023-11-29render/gles2: Don't track has_alpha in pixel_formatAlexander Orzechowski
Why track the alpha here when we can already get that information elsewhere?
2023-11-25Cleanup wlr_matrix.h includesSimon Ser
Many files used to require wlr_matrix but no longer do.
2023-10-03treewide: Migrate from sizeof(struct) to sizeof(*pointer) where practicalAlexander Orzechowski
2023-07-11Use wl_container_of() instead of castsSimon Ser
This slightly improves type safety. The culprits were found with: git grep -E '\([a-z0-9_ ]+ \*\)\W?[a-z]'
2023-07-07Use struct initializers instead of memset()Simon Ser
This is a bit more type-safe.
2023-05-21render/pixel-format: add support for block-based formatsSimon Ser
Some formats like sub-sampled YCbCr use a block of bytes to store the color values for more than one pixel. Update our format table to be able to handle such formats.
2022-12-01wlr_texture: Expose owning rendererAlexander Orzechowski
2022-11-15render/pixel_format: import pixel_format_info_check_stride()Simon Ser
We'll use this function from wlr_shm too. Add some assertions, use int32_t (since the wire protocol uses that, and we don't want to use 16-bit integers on exotic systems) and switch the stride check to be overflow-safe.
2022-11-11render/texture: constify wlr_texture_update_from_buffer()Simon Ser
2022-08-18Use wl_signal_emit_mutableAlexander Orzechowski
2022-08-12render: replace wlr_texture_write_pixels with update_from_bufferSimon Ser
This lets the renderer handle the wlr_buffer directly, just like it does in texture_from_buffer. This also allows the renderer to batch the rectangle updates, and update more than the damage region if desirable (e.g. too many rects), so can be more efficient.
2022-06-16render/texture: drop wlr_texture_is_opaqueSimon Ser
Whether a texture is opaque or not doesn't depend on the renderer at all, it just depends on the source buffer. Instead of forcing all renderers to implement wlr_texture_impl.is_opaque, let's move this in common code and use the wlr_buffer format to know whether a texture will be opaque.
2022-05-07render/gles: add support for some 16-bpc unsigned shm formatsManuel Stoeckl
These formats require EXT_texture_norm16, which in turn needs OpenGL ES 3.1. The EXT_texture_norm16 extension does not support passing gl_internalformat = GL_RGBA to glTexImage2D, as can be done for formats available in OpenGL ES 2.0, so this commit adds a field to wlr_gles2_pixel_format to provide a more specific internalformat parameter to glTexImage2D.
2021-11-17Remove support for DMA-BUF flagsSimon Ser
They are never used in practice, which makes all of our flag handling effectively dead code. Also, APIs such as KMS don't provide a good way to deal with the flags. Let's just fail the DMA-BUF import when clients provide flags.
2021-09-15types/buffer: make {begin,end}_data_ptr_access part of the public APISimon Zeni
2021-09-10buffer: add data_ptr access flagsSimon Ser
This allows callers to specify the operations they'll perform on the returned data pointer. The motivations for this are: - The upcoming Linux MAP_NOSIGBUS flag may only be usable on read-only mappings. - gbm_bo_map with GBM_BO_TRANSFER_READ hurts performance.
2021-08-12render/gles2: make wlr_gles2_texture a wlr_buffer addonSimon Ser
2021-07-12render/gles2: set has_alpha for DMA-BUFsSimon Ser
Use our internal pixel format table to figure out whether an imported DMA-BUF has alpha.
2021-07-05render/gles2: use wlr_drm for wl_drm implementationSimon Ser
This allows use to remove all of our special wl_drm support code.
2021-07-01render: drop wlr_renderer_impl.texture_from_dmabufSimon Ser
2021-07-01render: drop wlr_renderer_impl.texture_from_pixelsSimon Ser
2021-06-24render/egl: make most functions privateSimon Ser
The wlr_egl functions are mostly used internally by the GLES2 renderer. Let's reduce our API surface a bit by hiding them. If there are good use-cases for one of these, we can always make them public again. The functions mutating the current EGL context are not made private because e.g. Wayfire uses them.
2021-06-07render/gles2: add support for DATA_PTR buffers in texture_from_bufferSimon Ser
2021-05-30render/gles2: fix texture cleanup on destroySimon Ser
When importing a DMA-BUF wlr_buffer as a wlr_texture, the GLES2 renderer caches the result, in case the buffer is used for texturing again in the future. When the wlr_texture is destroyed by the caller, the wlr_buffer is unref'ed, but the wlr_gles2_texture is kept around. This is fine because wlr_gles2_texture listens for wlr_buffer's destroy event to avoid any use-after-free. However, with this logic wlr_texture_destroy doesn't "really" destroy the wlr_gles2_texture. It just decrements the wlr_buffer ref'count. Each wlr_texture_destroy call must have a matching prior wlr_texture_create_from_buffer call or the ref'counting will go south. Wehn destroying the renderer, we don't want to decrement any wlr_buffer ref'count. Instead, we want to go through any cached wlr_gles2_texture and destroy our GL state. So instead of calling wlr_texture_destroy, we need to call our internal gles2_texture_destroy function. Closes: https://github.com/swaywm/wlroots/issues/2941
2021-05-17render/gles2: implement texture_from_bufferSimon Ser
Make it so wlr_gles2_texture is ref'counted (via wlr_buffer). This is similar to wlr_gles2_buffer or wlr_drm_fb work. When creating a wlr_texture from a wlr_buffer, first check if we already have a texture for the buffer. If so, increase the wlr_buffer ref'count and make sure any changes made by an external process are made visible (by invalidating the texture). When destroying a wlr_texture created from a wlr_buffer, decrease the ref'count, but keep the wlr_texture around in case the caller uses it again. When the wlr_buffer is destroyed, cleanup the wlr_texture.
2021-05-17render/gles2: add gles2_texture_createSimon Ser
This centralizes the wlr_texture initialization. In future commits, more fields will need to get initialized.
2021-05-17render/gles2: remove unnecessary EGL import ext checksSimon Ser
We require the ext in the renderer init function.
2021-04-22render: remove NULL checks in wlr_texture_impl.destroySimon Ser
The NULL check already exists in wlr_texture_destroy, no need to duplicate it in each impl
2021-04-22render/gles2: destroy textures on renderer teardownSimon Ser
2021-04-15render/gles2: prevent imported DMA-BUF textures from being mutatedSimon Ser
The compositor shouldn't write to client buffers if the client attaches a DMA-BUF to a wl_surface, then attaches a shm buffer. Make gles2_texture_write_pixels return an error to prevent this from happening.
2021-04-08render: remove wlr_texture_to_dmabufSimon Ser
This is unused in wlroots, and the use-cases for compositors are pretty niche since they can access the original DMA-BUF via the wlr_buffer.
2021-03-25render/gles2: remove depth and bpp gles2_pixel_format, use drm pixel formatSimon Zeni
2021-02-23render: use DRM formats in wlr_texture_from_pixelsSimon Ser
2021-02-23render/gles2: replace wlr_gles2_texture.wl_format with drm_formatSimon Ser
2021-02-23render/gles2: convert format table to DRM formatsSimon Ser
2021-02-19render/gles2: check buffer stride when uploading textureSimon Ser
If the stride is too small, the driver could end up segfaulting (e.g. radeonsi segfaults in __memmove_sse2_unaligned_erms).
2021-02-05render/gles2: remove YUV blocklistSimon Ser
Mesa provides YUV shaders, and can import multi-planar YUV DMA-BUFs as a single EGLImage. Remove the arbitrary limitation. If the driver doesn't support importing YUV as a single EGLImage, the import will fail and the result will be the same anyways.
2021-02-01render/wlr_texture: clamp texture coordinates to edge by defaultQuantum
Clamping texture coordinates prevents OpenGL from blending the left and right edge (or top and bottom edge) when scaling textures with GL_LINEAR filtering. This prevents visual artifacts like swaywm/sway#5809. Per discussion on IRC, this behaviour is made default. Compositors that want the wrapping behaviour (e.g. for tiled patterns) can override this by doing: struct wlr_gles2_texture_attribs attribs; wlr_gles2_texture_get_attribs(texture, &attribs); glBindTexture(attribs.target, attribs.tex); glTexParameteri(attribs.target, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(attribs.target, GL_TEXTURE_WRAP_T, GL_REPEAT); glBindTexture(attribs.target, 0);