aboutsummaryrefslogtreecommitdiff
path: root/render/gles2/texture.c
AgeCommit message (Expand)Author
2020-07-28render/gles2: remove gles2_procsSimon Ser
2020-07-28render/gles2: make push/pop debug functions take a wlr_rendererSimon Ser
2020-07-28render/gles2: keep ref to wlr_gles2_renderer in wlr_gles2_textureSimon Ser
2020-07-28render/gles2: make wlr_gles2_texture_from_* privateSimon Ser
2020-06-06render: choose DMA-BUF texture target via eglQueryDmaBufModifiersEXTSimon Ser
2020-05-19render/egl: introduce wlr_egl_unset_currentSimon Ser
2020-04-28render/texture: add width and height fieldsSimon Ser
2020-01-13render/gles2: unbind textures after useSimon Ser
2019-12-20Refactor EGL/GL API loadingSimon Ser
2019-11-20Add -Wmissing-prototypesSimon Ser
2019-11-07render/gles2: provide public API to access GL textureSimon Ser
2019-11-06render/gles: Simplify textures a bitScott Anderson
2019-10-16render/gles2: don't unset the current EGL surface when destroying textureSimon Ser
2019-01-29Require libdrm >= 2.4.95emersion
2018-10-16Use enum wl_shm_format for gles2 texture formatsnyorain
2018-10-15Remove fmt parameter from wlr_texture_write_pixelsnyorain
2018-08-03gles2: change context when it is not currentMariusz Bialonczyk
2018-07-12render: add wlr_texture_is_opaqueemersion
2018-07-09util: add wlr_ prefix to log symbolsemersion
2018-06-17Merge branch 'master' into screencontentemersion
2018-06-09Rename egl.exts to match the extension namesVincent Vanlaer
2018-06-08render/egl: only request high priority context on DRMemersion
2018-05-31Merge branch 'master' into screencontentemersion
2018-05-30render: remove wlr_renderer_check_import_dmabufemersion
2018-05-30Only allow one modifier per DMA-BUF, split attributes struct in render/emersion
2018-05-29render: add wlr_texture_to_dmabufemersion
2018-04-25Make sure we don't use others' prefixesemersion
2018-04-25render/egl: allow passing NULL to surface and image destructorsemersion
2018-04-01Untie wlr_gles2_renderer and wlr_gles2_textureemersion
2018-03-31render/egl: add wlr_egl_create_image_from_wl_drmemersion
2018-03-24Redesign wlr_textureemersion
2018-03-23linux-dmabuf: Support multi plane formats like NV12Guido Günther
2018-03-23Merge branch 'master' into gles2-renderer-redesignemersion
2018-03-21render/egl: use EGL_KHR_debugemersion
2018-03-20render/gles2: remove global state, use OpenGL debug extensionemersion
2018-03-20gles2_texture_bind: use texture's target typeGuido Günther
2018-03-20gles2: allow to specify texture target typeGuido Günther
2018-03-19render: split render.h into wlr_renderer.h and wlr_texture.hemersion
2018-03-17Merge pull request #722 from emersion/matrix-redesignDrew DeVault
2018-03-15renderer: replace wlr_texture_get_matrix by wlr_render_textureemersion
2018-03-15render/gles2: don't set inverted_y when EGL_WAYLAND_Y_INVERTED_WL is unsupportedemersion
2018-03-15Merge branch 'master' into matrix-redesignemersion
2018-03-15matrix: use 2D matricesemersion
2018-03-15Add initial linux_dmabuf protocol supportGuido Günther
2018-03-15matrix: unify API, don't use array pointersemersion
2018-03-15matrix: move to types/emersion
2018-03-11render: Flip textures in case of inverted_yGuido Günther
2018-02-28textures: tell us which texture format is unsupportedGuido Günther
2018-02-12Reformat all #include directivesemersion
2018-02-12Make wlr_signal_emit_safe privateemersion