Age | Commit message (Expand) | Author |
---|---|---|
2023-05-28 | renderer/gles2: Compute texture coordinates based off of vertex positions | Alexander Orzechowski |
2023-05-28 | renderer/gles2: Interpret matrix as column major in shader | Alexander Orzechowski |
2023-02-02 | render/gles2: default to highp if available | Simon Ser |
2022-10-28 | render/gles2: de-duplicate vertex shaders | Simon Ser |
2022-10-28 | render/gles2: move color uniform from quad.vert to quad.frag | Simon Ser |
2022-10-28 | render/gles2: move shaders to individual files | Simon Ser |