Age | Commit message (Collapse) | Author | |
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2022-10-28 | render/gles2: move color uniform from quad.vert to quad.frag | Simon Ser | |
We have no use for a v_color varying. We can use the uniform directly from the fragment shader without getting the vertex shader involved. | |||
2022-10-28 | render/gles2: move shaders to individual files | Simon Ser | |
Instead of having a C file with strings for each shader, move each shader into its own file. Use a small POSIX shell script to convert the files into C strings (can't wait for C23 #embed...). The benefits from this are: - Improved readability and syntax highlighting. - Line numbers in shader compiler errors are easier to make sense of. - Consistency with the Vulkan renderer. - Shaders will become more complicated as we add color management features. |