Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-05-28 | renderer/gles2: Compute texture coordinates based off of vertex positions | Alexander Orzechowski | |
2023-05-28 | renderer/gles2: Interpret matrix as column major in shader | Alexander Orzechowski | |
Avoids us needing to transpose. | |||
2022-10-28 | render/gles2: de-duplicate vertex shaders | Simon Ser | |
The vertex shaders for quads and textures are identical. |