Age | Commit message (Expand) | Author |
---|---|---|
2020-06-17 | render/gles2: use .x/.y instead of .s/.t | Simon Ser |
2018-05-18 | gles2: pre-multiply alpha and fix blending function | Ilia Bozhinov |
2018-05-15 | Fix alpha for src_rgba and src_rgbx | Brian Ashworth |
2018-03-20 | render/gles2: remove global state, use OpenGL debug extension | emersion |
2018-03-20 | gles2: Honor alpha in fragment_src_external | Guido Günther |
2018-03-15 | render/gles2: remove matrix transposition in shaders | emersion |
2018-03-15 | Merge branch 'master' into matrix-redesign | emersion |
2018-03-15 | matrix: use 2D matrices | emersion |
2018-03-15 | Indent GLSL by two spaces | Guido Günther |
2018-03-11 | render: Flip textures in case of inverted_y | Guido Günther |
2018-02-12 | Reformat all #include directives | emersion |
2017-08-12 | Fix external shader | nyorain |
2017-08-10 | Implement drm (egl) buffer attaching | nyorain |
2017-06-23 | Support wl_shm pixel formats in gles2 renderer | Drew DeVault |
2017-06-23 | Manually transpose matricies in shader | Drew DeVault |
2017-06-23 | Switch to GLES2 | Drew DeVault |