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path: root/render/gles2/shaders.c
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2018-05-15Fix alpha for src_rgba and src_rgbxBrian Ashworth
2018-03-20render/gles2: remove global state, use OpenGL debug extensionemersion
2018-03-20gles2: Honor alpha in fragment_src_externalGuido Günther
By using the same vertex shader and adding alpha to the fragment shader for external textures we can: - use alpha blending - have wlr_gles2_render_texture_with_matrix work with the GL_TEXTURE_EXTERNAL_OES. So far this failed since we passed in alpha which was unknown by fragment_src_external
2018-03-15render/gles2: remove matrix transposition in shadersemersion
2018-03-15Merge branch 'master' into matrix-redesignemersion
2018-03-15matrix: use 2D matricesemersion
2018-03-15Indent GLSL by two spacesGuido Günther
since this is the most established indentation
2018-03-11render: Flip textures in case of inverted_yGuido Günther
2018-02-12Reformat all #include directivesemersion
2017-08-12Fix external shadernyorain
2017-08-10Implement drm (egl) buffer attachingnyorain
2017-06-23Support wl_shm pixel formats in gles2 rendererDrew DeVault
2017-06-23Manually transpose matricies in shaderDrew DeVault
Since GLES2 doesn't do this for us, it seems, on all platforms.
2017-06-23Switch to GLES2Drew DeVault
Closes #13