Age | Commit message (Collapse) | Author |
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For anything more complicated than quads, compositors can easily
ship their own shaders.
Closes: https://github.com/swaywm/wlroots/issues/2759
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It can be replaced with wlr_renderer_bind_buffer. blit_dmabuf is
broken as-is (dies on an assertion).
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Compute only the transform matrix in the output. The projection matrix
will be calculated inside the gles2 renderer when we start rendering.
The goal is to help the pixman rendering process.
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All backends now use wlr_swapchain. This means the renderer is
guaranteed to have a current_buffer bound.
Remove the legacy code used for EGLSurface.
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Breaking changes:
Both "EGLint *config_attribs" and "wlr_egl->config" no longer exist.
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Instead of requiring callers to manually make the EGL context current
before binding a buffer and unsetting it after unbinding a buffer, do
it inside wlr_renderer_bind_buffer.
This hides renderer-specific implementation details inside the
wlr_renderer interface. Non-GLES2 renderers may not use EGL.
This removes all EGL dependencies from the backends.
References: https://github.com/swaywm/wlroots/issues/2618
References: https://github.com/swaywm/wlroots/pull/2615#issuecomment-756687006
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It can be surprising that destroying a buffer changes the EGL context,
especially since this can be triggered from anywhere wlr_buffer_unlock
is called.
Prevent this from happening by saving and restoring the EGL context.
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These aren't used anymore.
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This ensures wlr_gles2_renderer can properly take ownership of the
wlr_egl.
Closes: https://github.com/swaywm/wlroots/issues/2612
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The wlr_egl was cleaned up too early.
While at it, also fix a memory leak.
Fixes: b899a412e3eb ("backend: remove wlr_egl from all backends")
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We implicitly depended on this extension.
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If we're using a render buffer, query the alpha size from it.
Closes: https://github.com/swaywm/wlroots/issues/2527
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If we don't have an EGL config, don't try to query anything from it.
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Rename wlr_renderer_get_formats to wlr_renderer_get_shm_texture_formats.
This makes it clear those formats are only suitable for shm import.
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Rename wlr_renderer_get_dmabuf_formats to
wlr_renderer_get_dmabuf_texture_formats. This makes it clear the formats
are only suitable for creating wlr_textures.
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It describes which DMA-BUF formats can be used to render.
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Instead, callers can just use wlr_renderer_get_formats and iterate over
the list.
This function was unused in wlroots.
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Move the global into wlr_gles2_renderer. This removes global state and
allows us to have multiple renderers with different GL loaders.
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These functions are unused by compositors (see e.g. [1]) and prevent
wlr_gles2_texture from accessing wlr_gles2_renderer state. This is an
issue for proper teardown [2] and for accessing GLES2 extensions.
[1]: https://github.com/swaywm/wlroots/pull/1962#issuecomment-569511830
[2]: https://github.com/swaywm/wlroots/pull/1962
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This renders only a subset of the texture, instead of the full texture.
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This leaves an EGL context current behind. wlr_gles2_renderer_create was
assuming the EGL context was already current because of this (because it
called a GL function right off the bat).
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This function can be called after wlr_egl_make_current to cleanup the
EGL context. This avoids having lingering EGL contexts that make things
work by chance.
Closes: https://github.com/swaywm/wlroots/issues/2197
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Only expose linux-dmabuf extension if EGL_EXT_image_dmabuf_import_ext is
supported.
Closes: https://github.com/swaywm/wlroots/issues/2076
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This allows us to hard-fail if the extension is advertised but we fail
to enable it.
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This makes it easier for the user of this library to properly handle
failure of this function.
The signature of wlr_renderer_impl.init_wl_display was also modified to
allow for proper error propagation.
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Keeping textures bound results in hard-to-debug situations where some GL
operations incorrectly affect the texture.
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Remove glapi.sh code generation, replace it with hand-written loading
code that checks extension strings before calling eglGetProcAddress.
The GLES2 renderer still uses global state because of:
- {PUSH,POP}_GLES2_DEBUG macros
- wlr_gles2_texture_from_* taking a wlr_egl instead of the renderer
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We don't need our own enum for types. Instead we just use
GL_TEXTURE_{2D,EXTERNAL_OES}, which already describes usage.
Also fixes a situation where we were using GL_TEXTURE_2D in a situation
we should not have. wl_drm buffers are always GL_TEXTURE_EXTERNAL_OES,
no matter if they're RGB or any other format.
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This is often the name of the GPU and can help debugging graphics issues.
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