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path: root/render/gles2/renderer.c
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2021-04-22render/gles2: destroy textures on renderer teardownSimon Ser
2021-04-21render/gles2: log when creating rendererSimon Ser
Make it clear GLES2 is being used. Before this commit, various GL-related information was printed, but not an easy-to-find line about which renderer is being picked up.
2021-04-20render/gles2: introduce wlr_gles2_renderer_create_with_drm_fdSimon Zeni
2021-04-15render: rename get_dmabuf_render_formats into get_render_formatsSimon Zeni
2021-04-10drm: check for PRIME supportStephan Hilb
PRIME support for buffer sharing has become mandatory since the renderer rewrite. Make sure we check for the appropriate capabilities in backend, allocator and renderer. See also #2819.
2021-04-08render: drop support for ellipsesSimon Ser
For anything more complicated than quads, compositors can easily ship their own shaders. Closes: https://github.com/swaywm/wlroots/issues/2759
2021-04-08render: drop wlr_renderer_blit_dmabufSimon Ser
It can be replaced with wlr_renderer_bind_buffer. blit_dmabuf is broken as-is (dies on an assertion).
2021-03-25render/gles2: remove depth and bpp gles2_pixel_format, use drm pixel formatSimon Zeni
2021-03-10output: improve transform matrix calculationSimon Zeni
Compute only the transform matrix in the output. The projection matrix will be calculated inside the gles2 renderer when we start rendering. The goal is to help the pixman rendering process.
2021-02-23render: use DRM formats in wlr_texture_from_pixelsSimon Ser
2021-02-23render: use DRM formats in wlr_renderer_read_pixelsSimon Ser
2021-02-23output: use DRM format in wlr_output_preferred_read_formatSimon Ser
2021-02-23render: use DRM formats in wlr_renderer_get_shm_texture_formatsSimon Ser
2021-02-23render/gles2: replace wlr_gles2_texture.wl_format with drm_formatSimon Ser
2021-02-23render/gles2: convert format table to DRM formatsSimon Ser
2021-02-19render/gles2: remove current_buffer checksSimon Ser
All backends now use wlr_swapchain. This means the renderer is guaranteed to have a current_buffer bound. Remove the legacy code used for EGLSurface.
2021-01-29render/egl: remove *config_attribs and wlr_egl->configBrandon Dowdy
Breaking changes: Both "EGLint *config_attribs" and "wlr_egl->config" no longer exist.
2021-01-16render/gles2: make EGL context current in bind_bufferSimon Ser
Instead of requiring callers to manually make the EGL context current before binding a buffer and unsetting it after unbinding a buffer, do it inside wlr_renderer_bind_buffer. This hides renderer-specific implementation details inside the wlr_renderer interface. Non-GLES2 renderers may not use EGL. This removes all EGL dependencies from the backends. References: https://github.com/swaywm/wlroots/issues/2618 References: https://github.com/swaywm/wlroots/pull/2615#issuecomment-756687006
2021-01-14render/gles2: save/restore EGL context in destroy_bufferSimon Ser
It can be surprising that destroying a buffer changes the EGL context, especially since this can be triggered from anywhere wlr_buffer_unlock is called. Prevent this from happening by saving and restoring the EGL context.
2021-01-12render/egl: remove surface and buffer age args from make_currentSimon Ser
These aren't used anymore.
2021-01-12render/egl: replace init/finish with create/destroySimon Ser
This ensures wlr_gles2_renderer can properly take ownership of the wlr_egl. Closes: https://github.com/swaywm/wlroots/issues/2612
2021-01-12render/gles2: fix EGL use-after-freeSimon Ser
The wlr_egl was cleaned up too early. While at it, also fix a memory leak. Fixes: b899a412e3eb ("backend: remove wlr_egl from all backends")
2021-01-07backend: remove wlr_egl from all backendsSimon Zeni
2020-12-15render/gles2: require GL_EXT_unpack_subimageSimon Ser
We implicitly depended on this extension.
2020-12-09render/gles2: query alpha size from render bufferSimon Ser
If we're using a render buffer, query the alpha size from it. Closes: https://github.com/swaywm/wlroots/issues/2527
2020-12-09render/gles2: don't eglGetConfigAttrib on EGL_NO_CONFIG_KHRSimon Ser
If we don't have an EGL config, don't try to query anything from it.
2020-11-30render: rename wlr_renderer_get_formatsSimon Ser
Rename wlr_renderer_get_formats to wlr_renderer_get_shm_texture_formats. This makes it clear those formats are only suitable for shm import.
2020-11-30render: rename wlr_renderer_get_dmabuf_formatsSimon Ser
Rename wlr_renderer_get_dmabuf_formats to wlr_renderer_get_dmabuf_texture_formats. This makes it clear the formats are only suitable for creating wlr_textures.
2020-11-30render: introduce wlr_renderer_get_dmabuf_render_formatsSimon Ser
It describes which DMA-BUF formats can be used to render.
2020-11-30render: remove wlr_renderer_format_supportedSimon Ser
Instead, callers can just use wlr_renderer_get_formats and iterate over the list. This function was unused in wlroots.
2020-11-15render: introduce wlr_renderer_get_drm_fdSimon Ser
2020-11-15render/gles2: fix y-inverted output when rendering to bufferSimon Ser
2020-11-15render/gles2: implement wlr_renderer_bind_bufferSimon Ser
2020-07-28render/gles2: remove gles2_procsSimon Ser
Move the global into wlr_gles2_renderer. This removes global state and allows us to have multiple renderers with different GL loaders.
2020-07-28render/gles2: make push/pop debug functions take a wlr_rendererSimon Ser
2020-07-28render/gles2: make wlr_gles2_texture_from_* privateSimon Ser
These functions are unused by compositors (see e.g. [1]) and prevent wlr_gles2_texture from accessing wlr_gles2_renderer state. This is an issue for proper teardown [2] and for accessing GLES2 extensions. [1]: https://github.com/swaywm/wlroots/pull/1962#issuecomment-569511830 [2]: https://github.com/swaywm/wlroots/pull/1962
2020-07-01render: gles2: Fix y-inversion in gles2_blit_dmabuf()Andri Yngvason
2020-06-24render/gles2: use glGetAttribLocation instead of hardcoded indicesSimon Zeni
2020-06-17render: add wlr_render_subtexture_with_matrixSimon Ser
This renders only a subset of the texture, instead of the full texture.
2020-06-08render: Fix blit_dmabuf() breakage due to API changeAndri Yngvason
2020-06-08render: Add wlr_renderer_blit_dmabuf()Andri Yngvason
2020-06-02render: stop making EGL context current in wlr_egl_initSimon Ser
This leaves an EGL context current behind. wlr_gles2_renderer_create was assuming the EGL context was already current because of this (because it called a GL function right off the bat).
2020-05-19render/egl: introduce wlr_egl_unset_currentSimon Ser
This function can be called after wlr_egl_make_current to cleanup the EGL context. This avoids having lingering EGL contexts that make things work by chance. Closes: https://github.com/swaywm/wlroots/issues/2197
2020-04-22render/gles2: add wlr_gles2_renderer_check_extSimon Ser
2020-04-09render: only expose linux-dmabuf if EGL extension is supportedSimon Ser
Only expose linux-dmabuf extension if EGL_EXT_image_dmabuf_import_ext is supported. Closes: https://github.com/swaywm/wlroots/issues/2076
2020-04-09render/gles2: only call wlr_egl_bind_display if supportedSimon Ser
This allows us to hard-fail if the extension is advertised but we fail to enable it.
2020-03-23Return failure of wlr_renderer_init_wl_display()Isaac Freund
This makes it easier for the user of this library to properly handle failure of this function. The signature of wlr_renderer_impl.init_wl_display was also modified to allow for proper error propagation.
2020-01-13render/gles2: unbind textures after useSimon Ser
Keeping textures bound results in hard-to-debug situations where some GL operations incorrectly affect the texture.
2019-12-20Refactor EGL/GL API loadingSimon Ser
Remove glapi.sh code generation, replace it with hand-written loading code that checks extension strings before calling eglGetProcAddress. The GLES2 renderer still uses global state because of: - {PUSH,POP}_GLES2_DEBUG macros - wlr_gles2_texture_from_* taking a wlr_egl instead of the renderer
2019-11-26render/gles2: do not set GL_TEXTURE_MAG_FILTERRonan Pigott