Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-03-20 | gles2: Honor alpha in fragment_src_external | Guido Günther | |
By using the same vertex shader and adding alpha to the fragment shader for external textures we can: - use alpha blending - have wlr_gles2_render_texture_with_matrix work with the GL_TEXTURE_EXTERNAL_OES. So far this failed since we passed in alpha which was unknown by fragment_src_external | |||
2018-03-19 | render: split render.h into wlr_renderer.h and wlr_texture.h | emersion | |
2018-03-19 | render/gles2: transpose matrices before binding them | emersion | |
Setting glUniformMatrix3fv's transpose parameter to GL_TRUE is not allowed for OpenGL ES 2. This adds a wlr_matrix_transpose function. | |||
2018-03-15 | render/gles2: remove matrix transposition in shaders | emersion | |
2018-03-15 | Merge branch 'master' into matrix-redesign | emersion | |
2018-03-15 | matrix: use 2D matrices | emersion | |
2018-03-15 | matrix: unify API, don't use array pointers | emersion | |
2018-03-15 | matrix: move to types/ | emersion | |
2018-03-11 | render: Flip textures in case of inverted_y | Guido Günther | |
2018-02-25 | Add alpha to wlr_render_with_matrix | Guido Günther | |
so we can use the alpha channel to e.g. blend in textures | |||
2018-02-19 | Revert "ELF Visibility" | Drew DeVault | |
2018-02-19 | Explicitly export EFL symbols | Scott Anderson | |
2018-02-12 | Reformat all #include directives | emersion | |
2018-02-03 | render: make wlr_renderer_clear take a float[4] for the color | emersion | |
2018-01-29 | Merge remote-tracking branch 'upstream/master' into output-damage | emersion | |
2018-01-29 | Merge pull request #580 from emersion/screenshooter-renderer-backport | Tony Crisci | |
Backport screenshooter fixes from the renderer redesign v1 | |||
2018-01-26 | render/gles2: use format bpp when reading pixels | emersion | |
2018-01-24 | Merge remote-tracking branch 'upstream/master' into output-damage | emersion | |
2018-01-23 | Backport screenshooter fixes from the renderer redesign v1 | emersion | |
This backports some changes to #319 to fix the screenshooter data format. This also adds wlr_backend_get_renderer which will be useful to support multiple renderers. | |||
2018-01-22 | render: add wlr_renderer_clear and wlr_renderer_scissor | emersion | |
2018-01-19 | output: add damage event | emersion | |
2018-01-18 | rootston: only draw damaged regions | emersion | |
2018-01-16 | decorate xwayland views | Tony Crisci | |
2017-11-30 | Use correct include path for glapi.h | Scott Anderson | |
2017-10-22 | Pass backend to render | Scott Anderson | |
2017-10-22 | Move egl.h to render/egl.h | Scott Anderson | |
2017-10-08 | Merge pull request #140 from emersion/screenshooter | Drew DeVault | |
Add screenshooter | |||
2017-10-08 | Add GL/EGL extension loader generator | Scott Anderson | |
2017-10-08 | Move read_pixels from output to renderer | emersion | |
2017-10-05 | Fix memory leaks | Versus Void | |
2017-08-19 | wlr renderer/texture: rename init to create when it does alloc | Dominique Martinet | |
2017-08-15 | Merge pull request #88 from 4e554c4c/alloc_crashing | Drew DeVault | |
Prevent alloc errors from crashing | |||
2017-08-15 | Prevent alloc errors from crashing | Calvin Lee | |
Resolves #76 | |||
2017-08-14 | Fix style issues | nyorain | |
2017-08-14 | impl->destroy cleanup: | Dominique Martinet | |
- remove trivial destroy() function - make sure we check impl and impl->destroy before calling - always call free if not implemented | |||
2017-08-14 | Fix software cursors | Drew DeVault | |
2017-08-14 | Refactor away wlr_renderer_state | Drew DeVault | |
2017-08-12 | GLES2: detach and delete shaders after LinkProgram | Dominique Martinet | |
Also make sure program linked correctly! | |||
2017-08-10 | Refactor EGL handling | Drew DeVault | |
2017-08-10 | Merge branch 'master' into drm_buffer | Drew DeVault | |
2017-08-10 | enable gl blending | Tony Crisci | |
This makes transparency work correctly. fixes #56 | |||
2017-08-10 | Implement drm (egl) buffer attaching | nyorain | |
2017-08-08 | Rename wlr_surface -> wlr_texture; attach -> upload | nyorain | |
2017-08-05 | Use meson build system | nyorain | |
2017-06-23 | Support wl_shm pixel formats in gles2 renderer | Drew DeVault | |
2017-06-23 | Add wlcore/wl_shm (WIP) | Drew DeVault | |
2017-06-23 | Manually transpose matricies in shader | Drew DeVault | |
Since GLES2 doesn't do this for us, it seems, on all platforms. | |||
2017-06-23 | Switch to GLES2 | Drew DeVault | |
Closes #13 |