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path: root/render/gles2/renderer.c
AgeCommit message (Expand)Author
2019-12-20Refactor EGL/GL API loadingSimon Ser
2019-11-26render/gles2: do not set GL_TEXTURE_MAG_FILTERRonan Pigott
2019-11-11Introduce wlr_renderer_get_eglDrew DeVault
2019-11-06render/gles: Simplify textures a bitScott Anderson
2019-08-31render/gles2: fix calculation for partial gles2 pixel read (#1809)Filip Sandborg
2019-05-07render/gles2: print GL_RENDERERSimon Ser
2019-04-01render: switch wlr_renderer to wlr_drm_format_setemersion
2019-03-01meson: enable more compiler warningsemersion
2018-12-21Standardize the wlr_box input paramatersTimidger
2018-11-04render/gles2: check for GL_OES_EGL_image_externalemersion
2018-11-04render/gles2: remove assumptions about supported formatsemersion
2018-08-03gles2: change context when it is not currentMariusz Bialonczyk
2018-07-13Revert "Move side-effect out of assert statement"Drew DeVault
2018-07-13Move side-effect out of assert statementDrew DeVault
2018-07-09util: add wlr_ prefix to log symbolsemersion
2018-06-30render/gles2: ditch extra parensemersion
2018-06-30screencopy: add capture_output_region supportemersion
2018-06-30screencopy: add support for frame flagsemersion
2018-06-13gles2 renderer: introduce struct wlr_gles2_tex_shaderNeKit
2018-06-07Fix GLES2 renderer to use glGetUniformLocations locationsNeKit
2018-05-31Merge pull request #1020 from emersion/remove-check-dmabufemersion
2018-05-30cleanup: Use void for zero-parameter functionsGenki Sky
2018-05-30render: remove wlr_renderer_check_import_dmabufemersion
2018-05-30Only allow one modifier per DMA-BUF, split attributes struct in render/emersion
2018-05-21render: bind wl_drm in rendereremersion
2018-05-18gles2: pre-multiply alpha and fix blending functionIlia Bozhinov
2018-04-25Make sure we don't use others' prefixesemersion
2018-04-12Make wlr_renderer_scissor take normal coords instead of upside-down onesemersion
2018-04-08backend: remove wlr_backend_get_eglemersion
2018-04-01Untie wlr_gles2_renderer and wlr_gles2_textureemersion
2018-03-31Untie wlr_backend from wlr_rendereremersion
2018-03-31Downgrade gles2 messages to L_DEBUGDrew DeVault
2018-03-31Fix build error with -O2Orestis Floros
2018-03-28Merge pull request #744 from emersion/texture-redesignTony Crisci
2018-03-27render: remove GL calls from wlr_eglemersion
2018-03-26Merge branch 'master' into texture-redesignemersion
2018-03-26render: add simple functions to render rectangles and ellipsesemersion
2018-03-24Redesign wlr_textureemersion
2018-03-21render/gles2: use gles2_pixel_format::has_alpha for shader selectionemersion
2018-03-21render/gles2: move list of supported WL formats to pixel_format.cemersion
2018-03-21render/gles2: make wlr_renderer_begin take viewport sizeemersion
2018-03-20render/gles2: remove global state, use OpenGL debug extensionemersion
2018-03-20gles2: Honor alpha in fragment_src_externalGuido Günther
2018-03-19render: split render.h into wlr_renderer.h and wlr_texture.hemersion
2018-03-19render/gles2: transpose matrices before binding thememersion
2018-03-15render/gles2: remove matrix transposition in shadersemersion
2018-03-15Merge branch 'master' into matrix-redesignemersion
2018-03-15matrix: use 2D matricesemersion
2018-03-15matrix: unify API, don't use array pointersemersion
2018-03-15matrix: move to types/emersion