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renderer.c
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Author
2018-07-09
util: add wlr_ prefix to log symbols
emersion
2018-06-30
render/gles2: ditch extra parens
emersion
2018-06-30
screencopy: add capture_output_region support
emersion
2018-06-30
screencopy: add support for frame flags
emersion
2018-06-13
gles2 renderer: introduce struct wlr_gles2_tex_shader
NeKit
2018-06-07
Fix GLES2 renderer to use glGetUniformLocations locations
NeKit
2018-05-31
Merge pull request #1020 from emersion/remove-check-dmabuf
emersion
2018-05-30
cleanup: Use void for zero-parameter functions
Genki Sky
2018-05-30
render: remove wlr_renderer_check_import_dmabuf
emersion
2018-05-30
Only allow one modifier per DMA-BUF, split attributes struct in render/
emersion
2018-05-21
render: bind wl_drm in renderer
emersion
2018-05-18
gles2: pre-multiply alpha and fix blending function
Ilia Bozhinov
2018-04-25
Make sure we don't use others' prefixes
emersion
2018-04-12
Make wlr_renderer_scissor take normal coords instead of upside-down ones
emersion
2018-04-08
backend: remove wlr_backend_get_egl
emersion
2018-04-01
Untie wlr_gles2_renderer and wlr_gles2_texture
emersion
2018-03-31
Untie wlr_backend from wlr_renderer
emersion
2018-03-31
Downgrade gles2 messages to L_DEBUG
Drew DeVault
2018-03-31
Fix build error with -O2
Orestis Floros
2018-03-28
Merge pull request #744 from emersion/texture-redesign
Tony Crisci
2018-03-27
render: remove GL calls from wlr_egl
emersion
2018-03-26
Merge branch 'master' into texture-redesign
emersion
2018-03-26
render: add simple functions to render rectangles and ellipses
emersion
2018-03-24
Redesign wlr_texture
emersion
2018-03-21
render/gles2: use gles2_pixel_format::has_alpha for shader selection
emersion
2018-03-21
render/gles2: move list of supported WL formats to pixel_format.c
emersion
2018-03-21
render/gles2: make wlr_renderer_begin take viewport size
emersion
2018-03-20
render/gles2: remove global state, use OpenGL debug extension
emersion
2018-03-20
gles2: Honor alpha in fragment_src_external
Guido Günther
2018-03-19
render: split render.h into wlr_renderer.h and wlr_texture.h
emersion
2018-03-19
render/gles2: transpose matrices before binding them
emersion
2018-03-15
render/gles2: remove matrix transposition in shaders
emersion
2018-03-15
Merge branch 'master' into matrix-redesign
emersion
2018-03-15
matrix: use 2D matrices
emersion
2018-03-15
matrix: unify API, don't use array pointers
emersion
2018-03-15
matrix: move to types/
emersion
2018-03-11
render: Flip textures in case of inverted_y
Guido Günther
2018-02-25
Add alpha to wlr_render_with_matrix
Guido Günther
2018-02-19
Revert "ELF Visibility"
Drew DeVault
2018-02-19
Explicitly export EFL symbols
Scott Anderson
2018-02-12
Reformat all #include directives
emersion
2018-02-03
render: make wlr_renderer_clear take a float[4] for the color
emersion
2018-01-29
Merge remote-tracking branch 'upstream/master' into output-damage
emersion
2018-01-29
Merge pull request #580 from emersion/screenshooter-renderer-backport
Tony Crisci
2018-01-26
render/gles2: use format bpp when reading pixels
emersion
2018-01-24
Merge remote-tracking branch 'upstream/master' into output-damage
emersion
2018-01-23
Backport screenshooter fixes from the renderer redesign v1
emersion
2018-01-22
render: add wlr_renderer_clear and wlr_renderer_scissor
emersion
2018-01-19
output: add damage event
emersion
2018-01-18
rootston: only draw damaged regions
emersion
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