Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-01-13 | render/gles2: unbind textures after use | Simon Ser | |
Keeping textures bound results in hard-to-debug situations where some GL operations incorrectly affect the texture. | |||
2019-12-20 | Refactor EGL/GL API loading | Simon Ser | |
Remove glapi.sh code generation, replace it with hand-written loading code that checks extension strings before calling eglGetProcAddress. The GLES2 renderer still uses global state because of: - {PUSH,POP}_GLES2_DEBUG macros - wlr_gles2_texture_from_* taking a wlr_egl instead of the renderer | |||
2019-11-26 | render/gles2: do not set GL_TEXTURE_MAG_FILTER | Ronan Pigott | |
2019-11-11 | Introduce wlr_renderer_get_egl | Drew DeVault | |
2019-11-06 | render/gles: Simplify textures a bit | Scott Anderson | |
We don't need our own enum for types. Instead we just use GL_TEXTURE_{2D,EXTERNAL_OES}, which already describes usage. Also fixes a situation where we were using GL_TEXTURE_2D in a situation we should not have. wl_drm buffers are always GL_TEXTURE_EXTERNAL_OES, no matter if they're RGB or any other format. | |||
2019-08-31 | render/gles2: fix calculation for partial gles2 pixel read (#1809) | Filip Sandborg | |
2019-05-07 | render/gles2: print GL_RENDERER | Simon Ser | |
This is often the name of the GPU and can help debugging graphics issues. | |||
2019-04-01 | render: switch wlr_renderer to wlr_drm_format_set | emersion | |
2019-03-01 | meson: enable more compiler warnings | emersion | |
2018-12-21 | Standardize the wlr_box input paramaters | Timidger | |
Fixes #1094 | |||
2018-11-04 | render/gles2: check for GL_OES_EGL_image_external | emersion | |
2018-11-04 | render/gles2: remove assumptions about supported formats | emersion | |
We were assuming GL_BGRA_EXT was always supported. We now check that it's supported for rendering. We fail if it isn't because this format is specified as "always supported" by the Wayland protocol. We also check if it's supported for reading pixels. A new preferred_read_format function returns the preferred format that can be used to read pixels. This is used by the screencopy protocol. | |||
2018-08-03 | gles2: change context when it is not current | Mariusz Bialonczyk | |
Texture functions, that create and manipulate textures should switch the current context if necessary. thanks to: @emersion Fixes #934 | |||
2018-07-13 | Revert "Move side-effect out of assert statement" | Drew DeVault | |
This reverts commit a0afedcd8fbeb2013252e629d524aa83cdd9326e. | |||
2018-07-13 | Move side-effect out of assert statement | Drew DeVault | |
2018-07-09 | util: add wlr_ prefix to log symbols | emersion | |
2018-06-30 | render/gles2: ditch extra parens | emersion | |
2018-06-30 | screencopy: add capture_output_region support | emersion | |
2018-06-30 | screencopy: add support for frame flags | emersion | |
2018-06-13 | gles2 renderer: introduce struct wlr_gles2_tex_shader | NeKit | |
2018-06-07 | Fix GLES2 renderer to use glGetUniformLocations locations | NeKit | |
This is needed as uniform locations are driver implementation-specific. | |||
2018-05-31 | Merge pull request #1020 from emersion/remove-check-dmabuf | emersion | |
render: remove wlr_renderer_check_import_dmabuf | |||
2018-05-30 | cleanup: Use void for zero-parameter functions | Genki Sky | |
Signed-off-by: Genki Sky <sky@genki.is> | |||
2018-05-30 | render: remove wlr_renderer_check_import_dmabuf | emersion | |
It's possible to implement it outside the renderer, by creating a texture and destroying it right away. This reduces the API surface of the renderer. | |||
2018-05-30 | Only allow one modifier per DMA-BUF, split attributes struct in render/ | emersion | |
2018-05-21 | render: bind wl_drm in renderer | emersion | |
2018-05-18 | gles2: pre-multiply alpha and fix blending function | Ilia Bozhinov | |
2018-04-25 | Make sure we don't use others' prefixes | emersion | |
2018-04-12 | Make wlr_renderer_scissor take normal coords instead of upside-down ones | emersion | |
2018-04-08 | backend: remove wlr_backend_get_egl | emersion | |
2018-04-01 | Untie wlr_gles2_renderer and wlr_gles2_texture | emersion | |
2018-03-31 | Untie wlr_backend from wlr_renderer | emersion | |
2018-03-31 | Downgrade gles2 messages to L_DEBUG | Drew DeVault | |
L_INFO is for stuff that's useful to the user | |||
2018-03-31 | Fix build error with -O2 | Orestis Floros | |
../render/gles2/renderer.c: In function ‘gles2_render_texture_with_matrix’: ../render/gles2/renderer.c:140:2: error: ‘target’ may be used uninitialized in this function [-Werror=maybe-uninitialized] glBindTexture(target, tex_id); ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ../render/gles2/renderer.c:145:2: error: ‘prog’ may be used uninitialized in this function [-Werror=maybe-uninitialized] glUseProgram(prog); | |||
2018-03-28 | Merge pull request #744 from emersion/texture-redesign | Tony Crisci | |
Redesign wlr_texture | |||
2018-03-27 | render: remove GL calls from wlr_egl | emersion | |
2018-03-26 | Merge branch 'master' into texture-redesign | emersion | |
2018-03-26 | render: add simple functions to render rectangles and ellipses | emersion | |
2018-03-24 | Redesign wlr_texture | emersion | |
- Textures are now immutable (apart from those created from raw pixels), no more invalid textures - Move all wl_drm stuff in wlr_renderer - Most of wlr_texture fields are now private - Remove some duplicated DMA-BUF code in the DRM backend - Add more assertions - Stride is now always given as bytes rather than pixels - Drop wl_shm functions Fun fact: this patch has been written 10,000 meters up in the air. | |||
2018-03-21 | render/gles2: use gles2_pixel_format::has_alpha for shader selection | emersion | |
2018-03-21 | render/gles2: move list of supported WL formats to pixel_format.c | emersion | |
2018-03-21 | render/gles2: make wlr_renderer_begin take viewport size | emersion | |
This allows raw GL calls outside wlr_renderer to be removed. | |||
2018-03-20 | render/gles2: remove global state, use OpenGL debug extension | emersion | |
2018-03-20 | gles2: Honor alpha in fragment_src_external | Guido Günther | |
By using the same vertex shader and adding alpha to the fragment shader for external textures we can: - use alpha blending - have wlr_gles2_render_texture_with_matrix work with the GL_TEXTURE_EXTERNAL_OES. So far this failed since we passed in alpha which was unknown by fragment_src_external | |||
2018-03-19 | render: split render.h into wlr_renderer.h and wlr_texture.h | emersion | |
2018-03-19 | render/gles2: transpose matrices before binding them | emersion | |
Setting glUniformMatrix3fv's transpose parameter to GL_TRUE is not allowed for OpenGL ES 2. This adds a wlr_matrix_transpose function. | |||
2018-03-15 | render/gles2: remove matrix transposition in shaders | emersion | |
2018-03-15 | Merge branch 'master' into matrix-redesign | emersion | |
2018-03-15 | matrix: use 2D matrices | emersion | |
2018-03-15 | matrix: unify API, don't use array pointers | emersion | |