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path: root/render/gles2/renderer.c
AgeCommit message (Expand)Author
2018-05-30Only allow one modifier per DMA-BUF, split attributes struct in render/emersion
2018-05-21render: bind wl_drm in rendereremersion
2018-05-18gles2: pre-multiply alpha and fix blending functionIlia Bozhinov
2018-04-25Make sure we don't use others' prefixesemersion
2018-04-12Make wlr_renderer_scissor take normal coords instead of upside-down onesemersion
2018-04-08backend: remove wlr_backend_get_eglemersion
2018-04-01Untie wlr_gles2_renderer and wlr_gles2_textureemersion
2018-03-31Untie wlr_backend from wlr_rendereremersion
2018-03-31Downgrade gles2 messages to L_DEBUGDrew DeVault
2018-03-31Fix build error with -O2Orestis Floros
2018-03-28Merge pull request #744 from emersion/texture-redesignTony Crisci
2018-03-27render: remove GL calls from wlr_eglemersion
2018-03-26Merge branch 'master' into texture-redesignemersion
2018-03-26render: add simple functions to render rectangles and ellipsesemersion
2018-03-24Redesign wlr_textureemersion
2018-03-21render/gles2: use gles2_pixel_format::has_alpha for shader selectionemersion
2018-03-21render/gles2: move list of supported WL formats to pixel_format.cemersion
2018-03-21render/gles2: make wlr_renderer_begin take viewport sizeemersion
2018-03-20render/gles2: remove global state, use OpenGL debug extensionemersion
2018-03-20gles2: Honor alpha in fragment_src_externalGuido Günther
2018-03-19render: split render.h into wlr_renderer.h and wlr_texture.hemersion
2018-03-19render/gles2: transpose matrices before binding thememersion
2018-03-15render/gles2: remove matrix transposition in shadersemersion
2018-03-15Merge branch 'master' into matrix-redesignemersion
2018-03-15matrix: use 2D matricesemersion
2018-03-15matrix: unify API, don't use array pointersemersion
2018-03-15matrix: move to types/emersion
2018-03-11render: Flip textures in case of inverted_yGuido Günther
2018-02-25Add alpha to wlr_render_with_matrixGuido Günther
2018-02-19Revert "ELF Visibility"Drew DeVault
2018-02-19Explicitly export EFL symbolsScott Anderson
2018-02-12Reformat all #include directivesemersion
2018-02-03render: make wlr_renderer_clear take a float[4] for the coloremersion
2018-01-29Merge remote-tracking branch 'upstream/master' into output-damageemersion
2018-01-29Merge pull request #580 from emersion/screenshooter-renderer-backportTony Crisci
2018-01-26render/gles2: use format bpp when reading pixelsemersion
2018-01-24Merge remote-tracking branch 'upstream/master' into output-damageemersion
2018-01-23Backport screenshooter fixes from the renderer redesign v1emersion
2018-01-22render: add wlr_renderer_clear and wlr_renderer_scissoremersion
2018-01-19output: add damage eventemersion
2018-01-18rootston: only draw damaged regionsemersion
2018-01-16decorate xwayland viewsTony Crisci
2017-11-30Use correct include path for glapi.hScott Anderson
2017-10-22Pass backend to renderScott Anderson
2017-10-22Move egl.h to render/egl.hScott Anderson
2017-10-08Merge pull request #140 from emersion/screenshooterDrew DeVault
2017-10-08Add GL/EGL extension loader generatorScott Anderson
2017-10-08Move read_pixels from output to rendereremersion
2017-10-05Fix memory leaksVersus Void
2017-08-19wlr renderer/texture: rename init to create when it does allocDominique Martinet