Age | Commit message (Expand) | Author |
---|---|---|
2017-08-12 | GLES2: detach and delete shaders after LinkProgram | Dominique Martinet |
2017-08-10 | Refactor EGL handling | Drew DeVault |
2017-08-10 | Merge branch 'master' into drm_buffer | Drew DeVault |
2017-08-10 | enable gl blending | Tony Crisci |
2017-08-10 | Implement drm (egl) buffer attaching | nyorain |
2017-08-08 | Rename wlr_surface -> wlr_texture; attach -> upload | nyorain |
2017-08-05 | Use meson build system | nyorain |
2017-06-23 | Support wl_shm pixel formats in gles2 renderer | Drew DeVault |
2017-06-23 | Add wlcore/wl_shm (WIP) | Drew DeVault |
2017-06-23 | Manually transpose matricies in shader | Drew DeVault |
2017-06-23 | Switch to GLES2 | Drew DeVault |