Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-08-03 | gles2: change context when it is not current | Mariusz Bialonczyk | |
Texture functions, that create and manipulate textures should switch the current context if necessary. thanks to: @emersion Fixes #934 | |||
2018-07-13 | Revert "Move side-effect out of assert statement" | Drew DeVault | |
This reverts commit a0afedcd8fbeb2013252e629d524aa83cdd9326e. | |||
2018-07-13 | Move side-effect out of assert statement | Drew DeVault | |
2018-07-09 | util: add wlr_ prefix to log symbols | emersion | |
2018-06-30 | render/gles2: ditch extra parens | emersion | |
2018-06-30 | screencopy: add capture_output_region support | emersion | |
2018-06-30 | screencopy: add support for frame flags | emersion | |
2018-06-13 | gles2 renderer: introduce struct wlr_gles2_tex_shader | NeKit | |
2018-06-07 | Fix GLES2 renderer to use glGetUniformLocations locations | NeKit | |
This is needed as uniform locations are driver implementation-specific. | |||
2018-05-31 | Merge pull request #1020 from emersion/remove-check-dmabuf | emersion | |
render: remove wlr_renderer_check_import_dmabuf | |||
2018-05-30 | cleanup: Use void for zero-parameter functions | Genki Sky | |
Signed-off-by: Genki Sky <sky@genki.is> | |||
2018-05-30 | render: remove wlr_renderer_check_import_dmabuf | emersion | |
It's possible to implement it outside the renderer, by creating a texture and destroying it right away. This reduces the API surface of the renderer. | |||
2018-05-30 | Only allow one modifier per DMA-BUF, split attributes struct in render/ | emersion | |
2018-05-21 | render: bind wl_drm in renderer | emersion | |
2018-05-18 | gles2: pre-multiply alpha and fix blending function | Ilia Bozhinov | |
2018-04-25 | Make sure we don't use others' prefixes | emersion | |
2018-04-12 | Make wlr_renderer_scissor take normal coords instead of upside-down ones | emersion | |
2018-04-08 | backend: remove wlr_backend_get_egl | emersion | |
2018-04-01 | Untie wlr_gles2_renderer and wlr_gles2_texture | emersion | |
2018-03-31 | Untie wlr_backend from wlr_renderer | emersion | |
2018-03-31 | Downgrade gles2 messages to L_DEBUG | Drew DeVault | |
L_INFO is for stuff that's useful to the user | |||
2018-03-31 | Fix build error with -O2 | Orestis Floros | |
../render/gles2/renderer.c: In function ‘gles2_render_texture_with_matrix’: ../render/gles2/renderer.c:140:2: error: ‘target’ may be used uninitialized in this function [-Werror=maybe-uninitialized] glBindTexture(target, tex_id); ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ../render/gles2/renderer.c:145:2: error: ‘prog’ may be used uninitialized in this function [-Werror=maybe-uninitialized] glUseProgram(prog); | |||
2018-03-28 | Merge pull request #744 from emersion/texture-redesign | Tony Crisci | |
Redesign wlr_texture | |||
2018-03-27 | render: remove GL calls from wlr_egl | emersion | |
2018-03-26 | Merge branch 'master' into texture-redesign | emersion | |
2018-03-26 | render: add simple functions to render rectangles and ellipses | emersion | |
2018-03-24 | Redesign wlr_texture | emersion | |
- Textures are now immutable (apart from those created from raw pixels), no more invalid textures - Move all wl_drm stuff in wlr_renderer - Most of wlr_texture fields are now private - Remove some duplicated DMA-BUF code in the DRM backend - Add more assertions - Stride is now always given as bytes rather than pixels - Drop wl_shm functions Fun fact: this patch has been written 10,000 meters up in the air. | |||
2018-03-21 | render/gles2: use gles2_pixel_format::has_alpha for shader selection | emersion | |
2018-03-21 | render/gles2: move list of supported WL formats to pixel_format.c | emersion | |
2018-03-21 | render/gles2: make wlr_renderer_begin take viewport size | emersion | |
This allows raw GL calls outside wlr_renderer to be removed. | |||
2018-03-20 | render/gles2: remove global state, use OpenGL debug extension | emersion | |
2018-03-20 | gles2: Honor alpha in fragment_src_external | Guido Günther | |
By using the same vertex shader and adding alpha to the fragment shader for external textures we can: - use alpha blending - have wlr_gles2_render_texture_with_matrix work with the GL_TEXTURE_EXTERNAL_OES. So far this failed since we passed in alpha which was unknown by fragment_src_external | |||
2018-03-19 | render: split render.h into wlr_renderer.h and wlr_texture.h | emersion | |
2018-03-19 | render/gles2: transpose matrices before binding them | emersion | |
Setting glUniformMatrix3fv's transpose parameter to GL_TRUE is not allowed for OpenGL ES 2. This adds a wlr_matrix_transpose function. | |||
2018-03-15 | render/gles2: remove matrix transposition in shaders | emersion | |
2018-03-15 | Merge branch 'master' into matrix-redesign | emersion | |
2018-03-15 | matrix: use 2D matrices | emersion | |
2018-03-15 | matrix: unify API, don't use array pointers | emersion | |
2018-03-15 | matrix: move to types/ | emersion | |
2018-03-11 | render: Flip textures in case of inverted_y | Guido Günther | |
2018-02-25 | Add alpha to wlr_render_with_matrix | Guido Günther | |
so we can use the alpha channel to e.g. blend in textures | |||
2018-02-19 | Revert "ELF Visibility" | Drew DeVault | |
2018-02-19 | Explicitly export EFL symbols | Scott Anderson | |
2018-02-12 | Reformat all #include directives | emersion | |
2018-02-03 | render: make wlr_renderer_clear take a float[4] for the color | emersion | |
2018-01-29 | Merge remote-tracking branch 'upstream/master' into output-damage | emersion | |
2018-01-29 | Merge pull request #580 from emersion/screenshooter-renderer-backport | Tony Crisci | |
Backport screenshooter fixes from the renderer redesign v1 | |||
2018-01-26 | render/gles2: use format bpp when reading pixels | emersion | |
2018-01-24 | Merge remote-tracking branch 'upstream/master' into output-damage | emersion | |
2018-01-23 | Backport screenshooter fixes from the renderer redesign v1 | emersion | |
This backports some changes to #319 to fix the screenshooter data format. This also adds wlr_backend_get_renderer which will be useful to support multiple renderers. |