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path: root/render/gles2/pass.c
AgeCommit message (Collapse)Author
2023-11-30render/gles2: save/restore context when creating/submitting a render passSimon Ser
This is useful for e.g. lazily blitting a texture for readback purposes while rendering.
2023-11-30render/gles2: Lazily create buffer fboAlexander Orzechowski
2023-11-23util/transform: move over wl_output_transform helpersSimon Ser
These aren't really tied to wlr_output.
2023-10-31Remove unnecessary codeJiDe Zhang
Not needs set GL_DEPTH_TEST, Because when rendering to a framebuffer that has no depth buffer, depth testing always behaves as though the test is disabled, The initial value for each capability with the exception of GL_DITHER is GL_FALSE.
2023-09-21renderer: Use wlr_render_rect_options_get_boxAlexander Orzechowski
Fixes: #3697
2023-07-12render/gles2: wrap timer setup in push_gles2_debug()Simon Ser
With this, errors should be properly wrapped in the debug scope.
2023-06-19render: Introduce wlr_render_texture_options.blend_modeAlexander Orzechowski
2023-06-19renderer: Introduce wlr_scale_filter_modeAlexander Orzechowski
2023-06-05render/gles2: implement timer APIRose Hudson
2023-05-28renderer/gles2: Implement render pass interfaceAlexander Orzechowski