Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-11-30 | render/gles2: save/restore context when creating/submitting a render pass | Simon Ser | |
This is useful for e.g. lazily blitting a texture for readback purposes while rendering. | |||
2023-11-30 | render/gles2: Lazily create buffer fbo | Alexander Orzechowski | |
2023-11-23 | util/transform: move over wl_output_transform helpers | Simon Ser | |
These aren't really tied to wlr_output. | |||
2023-10-31 | Remove unnecessary code | JiDe Zhang | |
Not needs set GL_DEPTH_TEST, Because when rendering to a framebuffer that has no depth buffer, depth testing always behaves as though the test is disabled, The initial value for each capability with the exception of GL_DITHER is GL_FALSE. | |||
2023-09-21 | renderer: Use wlr_render_rect_options_get_box | Alexander Orzechowski | |
Fixes: #3697 | |||
2023-07-12 | render/gles2: wrap timer setup in push_gles2_debug() | Simon Ser | |
With this, errors should be properly wrapped in the debug scope. | |||
2023-06-19 | render: Introduce wlr_render_texture_options.blend_mode | Alexander Orzechowski | |
2023-06-19 | renderer: Introduce wlr_scale_filter_mode | Alexander Orzechowski | |
2023-06-05 | render/gles2: implement timer API | Rose Hudson | |
2023-05-28 | renderer/gles2: Implement render pass interface | Alexander Orzechowski | |