Age | Commit message (Collapse) | Author |
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Instead of having a C file with strings for each shader, move each
shader into its own file. Use a small POSIX shell script to convert
the files into C strings (can't wait for C23 #embed...).
The benefits from this are:
- Improved readability and syntax highlighting.
- Line numbers in shader compiler errors are easier to make sense of.
- Consistency with the Vulkan renderer.
- Shaders will become more complicated as we add color management
features.
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Instead of checking whether the wlr_egl dependencies are available
in the GLES2 code, introduce internal_features['egl'] and check
that field.
When updating the EGL dependency list, we no longer need to update
the GLES2 logic.
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The GLES2 renderer depends on EGL, which depends on GBM for device
selection.
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Allow selecting whether the GLES2 renderer gets enabled.
Co-authored-by: Simon Ser <contact@emersion.fr>
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This will make it easier to toggle when we make our GLES2 renderer
optional.
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