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2022-11-15backend: drop wlr_backend_get_session()Simon Ser
This no longer has purpose.
2022-11-15backend: return wlr_session in wlr_backend_autocreate() callSimon Ser
Up until now, wlr_backend_autocreate() created the wlr_session and then stuffed it into struct wlr_multi_backend so that compositors can grab it later. This is an abuse of wlr_multi_backend and the wlr_backend API: wlr_backend_get_session() and wlr_multi_backend.session only exist to accomodate the needs of wlr_backend_autocreate(). What's more, the DRM and libinput backends don't implement wlr_backend_impl.get_session. Instead, return the struct wlr_session to the compositor in the wlr_backend_autocreate() call. wlr_backend_get_session() will be removed in the next commit.
2022-11-15buffer: drop wlr_shm_client_bufferSimon Ser
It's been superseded by wlr_shm.
2022-11-15Introduce wlr_shmSimon Ser
This is a re-implementation of wl_shm. The motivations for using this over the one shipped in libwayland are: - Properly handle SIGBUS when accessing a wl_buffer's underlying data after the wl_buffer protocol object has been destroyed. With the current code, we just crash if the client does that and then shrinks the backing file. - No need to fight the wl_shm_buffer API anymore. This was awkward because we weren't notified when clients created a wl_shm buffer, and this doesn't play well with our wlr_buffer abstraction. - Access to the underlying FD. This makes it possible to forward the wl_shm buffer to a parent compositor with the Wayland/X11 backends. - Better stride checks. We can use our format table to ensure that the stride is consistent with the bpp and width.
2022-11-15render/pixel_format: import pixel_format_info_check_stride()Simon Ser
We'll use this function from wlr_shm too. Add some assertions, use int32_t (since the wire protocol uses that, and we don't want to use 16-bit integers on exotic systems) and switch the stride check to be overflow-safe.
2022-11-15input-inhibitor: deprecateKirill Primak
The protocol itself has been deprecated.
2022-11-15render/egl: enable EGL_LOSE_CONTEXT_ON_RESETSimon Ser
This allows the GLES2 renderer to figure out when a GPU reset happens.
2022-11-15render/gles2: query glGetGraphicsResetStatusKHRSimon Ser
Call glGetGraphicsResetStatusKHR in wlr_renderer_begin to figure out when a GPU reset occurs. Destroy the renderer when this happens (the OpenGL context is defunct).
2022-11-15render: add wlr_renderer.events.lostSimon Ser
2022-11-15render: make wlr_renderer_begin return a boolSimon Ser
2022-11-15render: allow wlr_renderer_impl.begin to failSimon Ser
Make it return a bool to indicate success/failure. Adapt the various implementations to check errors.
2022-11-15render: make some wlr_renderer fields privateSimon Ser
2022-11-15render: add docs for wlr_rendererSimon Ser
2022-11-15content-type-v1: add version param to wlr_content_type_manager_v1_create()Simon Ser
2022-11-15output: introduce request_state eventSimon Ser
This allows backends to request the compositor to change the state of an output. References: https://github.com/swaywm/wlroots/issues/2300#issuecomment-761819673
2022-11-15content-type-v1: new protocol implementationSimon Ser
References: https://gitlab.freedesktop.org/wayland/wayland-protocols/-/merge_requests/150
2022-11-15compositor: drop wlr_surface.{sx,sy}Simon Ser
The concept of a persistent accumulated surface offset is wrong from a protocol point-of-view. wl_surface.offset is tied to a commit, its interpretation depends on the surface role. For example, with the following sequence: wl_surface@1.offset(1, 1) wl_surface@1.commit() wl_pointer@2.set_cursor(wl_surface@1, 42, 42) The final cursor hotspot is (42, 42): the commit which happened before the set_cursor request has no impact on the hotspot computation. The wlr_output_cursor logic already uses wlr_surface.current.{dx,dy}. wlr_scene's drag icon doesn't, update it accordingly.
2022-11-15render/vulkan: add wlr_vk_texture_has_alphazccrs
Allow to get whether has alpha channel of the VkImage, it can help an optimization to disable blending when the texture doesn't have alpha. Because the VkFormat isn't enough because it's always set to VK_FORMAT_B8G8R8A8_SRGB or VK_FORMAT_R8G8B8A8_SRGB.
2022-11-14wlr_scene: Add drag icon helperAlexander Orzechowski
2022-11-14layer-shell-v1: specify version in constructorSimon Ser
This allows compositors to indicate which features they support, and is required to eventually make this API stable. References: https://github.com/swaywm/sway/issues/7260
2022-11-14egl: remove eglQueryWaylandBufferWL definefakechen
This define doesn't exist anymore. Signed-off-by: fakechen <chenzigui@kylinos.cn> Signed-off-by: sunzhguy <sunzhigang1@kylinos.cn>
2022-11-13xwayland: fix wlr_xwayland_surface_from_wlr_surface() docsKirill Primak
32daa43a454bcea1306ad0976fd4161ce8c7e86f has removed the asymmetry in the relationship of a wlr_surface and an unmapped wlr_xwayland_surface, when wlr_surface.role_data wasn't NULL but wlr_xwayland_surface.surface was. However, this also means that wlr_xwayland_surface_from_wlr_surface() now returns NULL if the wlr_surface is unmapped. Fix the documentation to reflect this.
2022-11-11scene: constify region APIsSimon Ser
2022-11-11region: constifySimon Ser
2022-11-11output: constify damage APIsSimon Ser
2022-11-11output-damage: constify wlr_output_damage_add()Simon Ser
2022-11-11damage-ring: constify wlr_damage_ring_add()Simon Ser
2022-11-11buffer: constify wlr_client_buffer_apply_damage()Simon Ser
2022-11-11render/texture: constify wlr_texture_update_from_buffer()Simon Ser
2022-11-11util/region: constifySimon Ser
2022-11-11render/vulkan: always wait for last stage to complete before renderingSimon Ser
When we have multiple command buffers in flight, we need to make sure we don't start rendering before the previous texture uploads are complete.
2022-11-11render/vulkan: use command buffer pool for stageSimon Ser
2022-11-11render/vulkan: add a command buffer poolSimon Ser
Before re-using a VkCommandBuffer, we need to wait for its operations to complete. Right now we unconditionally wait for rendering to complete in vulkan_end(), however we have plans to fix this [1]. To fully avoid blocking, we need to handle multiple command buffers in flight at the same time (e.g. for multi-output, or for rendering followed by texture uploads). Implement a pool of command buffers. When we need to render, we pick a command buffer from the pool which has completed its operations. If we don't find one, try to allocate a new command buffer. If we don't have slots in the pool anymore, block like we did before. [1]: https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/3574
2022-11-11render/vulkan: switch to timeline semaphoresSimon Ser
Up until now we were using a VkFence for GPU-to-CPU synchronization. This has some limitations that become a blocker when trying to have multiple command buffers in flight at once (e.g. for multi-output). It's desirable to implement a command buffer pool [1], but VkFence cannot be used to track command buffer completion for individual subpasses. Let's just switch to timeline semaphores [2], which fix this issue, make synchronization a lot more ergonomic and are a core Vulkan 1.2 feature. [1]: https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/3802 [2]: https://www.khronos.org/blog/vulkan-timeline-semaphores
2022-11-11output-damage: deprecateKirill Primak
2022-11-11wlr_scene: Fix texture reuseAlexander Orzechowski
Add private interface to ignore a buffer that's locking a client_buffer for damage tracking. This should eventually be replaced by wlr_raster.
2022-11-09backend/drm: use pnp.ids to fetch EDID datailliliti
2022-11-08Revert "backend/drm: fetch EDID manufacturer from udev_hwdb"Simon Ser
This reverts commit e646d882cf4949d290fff2ba3b7ae4c124f6f13d. This commit has added a dependency on udev_hwdb. This API isn't available on all platforms (e.g. FreeBSD), and further deepens our udev dependency. A better solution is being worked on in [1]. [1]: https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/3638
2022-11-08damage-ring: add missing headersKirill Primak
2022-11-08render/vulkan: add some interfaces to allow compositors to integratezccrs
Added wlr_vk_renderer_get_* functions to allow get the VkInstance, VkPhysicalDevice, VkDevice, queue family of a wlr_vk_renderer. Added wlr_vk_renderer_get_current_image_attribs function to allow get the VkImage of current renderer buffer to use on compositors. Added wlr_renderer_is_vk function, it's like the wlr_renderer_is_gles2, returns true if the wlr_renderer is a wlr_vk_renderer. Added wlr_vk_image_get_attribs function to get a VkImage and it's extras information (e.g. a VkImageLayout and VkImageFormat of the VkImage) from a wlr_texture.
2022-11-07render/vulkan: use wl_array for wlr_vk_shared_buffer.allocsSimon Ser
Avoids the need to open-code the realloc() logic.
2022-11-07render/vulkan: fix and add missing wl_list commentsSimon Ser
In wlroots we add comments near struct wl_list members to indicate which type it's linked to. The Vulkan renderer had some comments with mistakes, and some members without a comment.
2022-11-06xwayland/xwm: use role object destroy handlerKirill Primak
2022-11-06xdg-shell: use role object destroy handlerKirill Primak
2022-11-06drag-icon: use role object destroy handlerKirill Primak
2022-11-06input-method: use role object destroy handlerKirill Primak
2022-11-06session-lock: use role object destroy handlerKirill Primak
2022-11-06subcompositor: use role object destroy handlerKirill Primak
2022-11-06layer-shell: use role object destroy handlerKirill Primak
2022-11-06compositor: introduce wlr_surface_destroy_role_object()Kirill Primak