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AgeCommit message (Expand)Author
2022-08-12render: replace wlr_texture_write_pixels with update_from_bufferSimon Ser
2022-08-11backend/wayland: fix touch device not added on startupSimon Ser
2022-08-10backend/drm: drop enum wlr_drm_connector_statusSimon Ser
2022-08-10backend/drm: drop WLR_DRM_CONN_NEEDS_MODESETSimon Ser
2022-08-10backend/drm: remove unused WLR_DRM_CONN_CLEANUPSimon Ser
2022-08-08wlr_scene: Add option to disable direct scanoutAlexander Orzechowski
2022-08-03single-pixel-buffer-v1: new protocol implementationSimon Ser
2022-08-01xdg-shell: add support for v5Simon Ser
2022-07-25backend/drm: use drmModeGetConnectorTypeNameSimon Ser
2022-07-11seat: support low-resolution clientsJosé Expósito
2022-07-11backend/libinput: handle high-res scroll eventsJosé Expósito
2022-07-11pointer: transform low-res to high-res axis eventsJosé Expósito
2022-07-03wlr_scene: Maintain damage highlight regions per outputAlexander Orzechowski
2022-07-02Document NULL return value of foo_from_wlr_surface() functionsIsaac Freund
2022-06-29scene: add missing output damage listenerKirill Primak
2022-06-29scene: switch to wlr_damage_ringKirill Primak
2022-06-29types: add wlr_damage_ringKirill Primak
2022-06-28wlr_{keyboard,pointer,touch}: Update event docsKenny Levinsen
2022-06-21wlr_input_device: remove anon union fieldIsaac Freund
2022-06-21xdg-popup: use configure fieldsKirill Primak
2022-06-19backend/drm: set "max bpc" to the maxSimon Ser
2022-06-17output-management-v1: add wlr_output_head_v1_state_apply()Simon Ser
2022-06-16render/texture: drop wlr_texture_is_opaqueSimon Ser
2022-06-08matrix: remove wlr_matrix_projection()Simon Ser
2022-06-08output: add output state settersSimon Ser
2022-06-07output: fix leak of empty back buffer lockIsaac Freund
2022-06-07backend/drm: unconditionally set "content type" to graphicsSimon Ser
2022-06-01xdg-shell: add support for v4Simon Ser
2022-06-01scene/output-layout: improve ownership logicKirill Primak
2022-06-01scene: add wlr_scene_output.events.destroyKirill Primak
2022-05-31scene/wlr_scene.h: fix indentationKirill Primak
2022-05-31output: drop wlr_output_cursor.events.destroySimon Ser
2022-05-31output: introduce wlr_output_cursor_set_bufferSimon Ser
2022-05-31wlr_scene: Move children list from wlr_scene_node to wlr_scene_treeAlexander Orzechowski
2022-05-31wlr_scene: Inline wlr_scene_node_stateAlexander Orzechowski
2022-05-31wlr_scene: Only allow parenting on a wlr_scene_treeAlexander Orzechowski
2022-05-31wlr_scene: Refactor wlr_scene (the root element) to encase a wlr_scene_treeAlexander Orzechowski
2022-05-30build: make GBM optionalSimon Ser
2022-05-30output: add wlr_output_commit_stateSimon Ser
2022-05-30output: add wlr_output_event_precommit.stateSimon Ser
2022-05-30output: add wlr_output_test_stateSimon Ser
2022-05-30output: pass wlr_output_state to rendering functionsSimon Ser
2022-05-30output: pass wlr_output_state to output_pending_resolutionSimon Ser
2022-05-30output: pass wlr_output_state to backendSimon Ser
2022-05-27xdg-popup: add reposition supportKirill Primak
2022-05-27xdg-positioner: add v3 parametersKirill Primak
2022-05-27xdg-popup: use current/pending state patternKirill Primak
2022-05-27xdg-popup: add proper configure flowKirill Primak
2022-05-26output: turn make/model/serial into char *Simon Ser
2022-05-25render/egl: document wlr_egl_create_with_contextSimon Ser