Age | Commit message (Collapse) | Author |
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In certain situations windows can have their input field set to false
but still expect to receive input focus by passively listening to key
presses via a parent window. The ICCCM specification outlines how focus
should be given to clients.
Further reading: https://tronche.com/gui/x/icccm/sec-4.html#s-4.1.7
Relates to #2604
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This actually simplifies the logic since we no longer have to wait for
enter/leave events, and also improves the UX when e.g. handling a crash
with gdb attached.
See #2659
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This allows a compositor to get a KMS connector object ID from a
wlr_output. The compositor can then query more information about
the connector via libdrm.
This gives more freedom to compositors and allows them to read
KMS properties that wlroots doesn't know about. For instance,
they could read the EDID or the suggested_{X,Y} properties and
change their output configuration based on that.
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The subconnector property indicates the connector sub-type. This is
useful because that usually indicates what kind of connector the user
has plugged in to their monitor, e.g. a DisplayPort-to-DVI cable will
indicate a DVI subconnector. Also some laptops have non-DP connectors
that are internally linked to a DP port on the GPU.
Set the output description accordingly.
See https://drmdb.emersion.fr/properties/3233857728/subconnector
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Add fallbacks when DRI3 1.2 isn't supported.
Closes: https://github.com/swaywm/wlroots/issues/2586
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References: https://github.com/swaywm/wlroots/issues/2098
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This function allows backends to return the DRM FD they are using. This
will allow the allocator and the renderer to use the right device.
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We need to destroy any gbm_bo we've created before gbm_device_destroy.
Closes: https://github.com/swaywm/wlroots/issues/2601
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Instead, the commit event should be used.
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Only listen to the commit event.
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Value is now an enum with a new value ("on-demand") that compositors can use to allow "normal" keyboard focus semantics regardless of the layer the client surface is on. An error is sent for invalid keyboard interactivity values. The old behavior is retained for clients using the previous version of the protocol.
Also adjusted the layer-shell example program to use the new keyboard interactivity options.
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These aren't used anymore.
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This ensures wlr_gles2_renderer can properly take ownership of the
wlr_egl.
Closes: https://github.com/swaywm/wlroots/issues/2612
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Nobody uses it anymore.
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This iterates over the subsurfaces of popups as well, so rename it to
match wlr_xdg_surface_for_each_popup_surface().
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This function is inferior to wlr_xdg_surface_for_each_popup_surface()
for rendering as it does not iterate over subsurfaces. Furthermore,
no compositor is known to use this to iterate popups for any purpose
other than rendering. Therefore remove the function, which may of course
be reintroduced at a later date if a use-case is found.
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This is more correct and also makes things much nicer for languages
that don't allow implicit conversions between these types.
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Just like other backends, use the EGL GBM platform. This will make it
easier to move the allocator and renderer initialization out of the
backends.
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Instead of importing buffers to GBM and KMS at each frame, cache them
and re-use them while the wlr_buffer is alive.
This is the same as [1] and [2] but for the DRM backend.
[1]: https://github.com/swaywm/wlroots/pull/2538
[2]: https://github.com/swaywm/wlroots/pull/2539
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Stop keeping track of buffers on the parent GPU when multi-GPU is used.
This removes support for export_dmabuf on secondary GPUs, but renderer
v6 will bring this back by managing the swapchains in wlr_output instead
of the backends.
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This will be useful once we start re-using wlr_drm_fb.
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KHR is more "core" than EXT.
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This function will allow compositors to implement input handling in a
way consistent with rendering more easily.
Calling wlr_layer_surface_v1_surface_at() and checking if the result is
a wlr_xdg_popup is flawed as there may be subsurfaces in the popup tree.
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This function will allow compositors to implement input handling in a
way consistent with rendering more easily.
Calling wlr_xdg_surface_surface_at() and checking if the result is a
wlr_xdg_popup is flawed as there may be subsurfaces in the popup tree.
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When rendering, it is necessary to iterate the subsurfaces as well,
so add a function that makes this easy.
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This fixes use-after-free in surface destroy signal listeners.
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This isn't used anymore by any backend.
Some examples still provide an EGL config to wlr_egl_init, so we can't
drop it yet there.
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Co-authored-by: Jason Francis <cycl0ps@tuta.io>
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Co-authored-by: Jason Francis <cycl0ps@tuta.io>
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Co-authored-by: Jason Francis <cycl0ps@tuta.io>
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Co-authored-by: Jason Francis <cycl0ps@tuta.io>
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Surfaces never become inert.
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Sometimes wlr_session_find_gpus will encounter an error. This is
different from finding zero GPUs.
On error, wlr_session_find_gpus already returns -1. However, this is
casted to size_t, so callers uncorrectly assume this is a success.
Instead, make wlr_session_find_gpus return a ssize_t and allow callers
to handle the error accordingly.
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