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2023-06-30backend/drm: handle output layer damageSimon Ser
2023-06-30output-layer: add wlr_output_layer_state.damageSimon Ser
Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3593
2023-06-27wlr_scene_buffer: Publicize some stateAlexander Orzechowski
The sway scene port relies on this to create a copy of the buffer for saved surface purposes.
2023-06-23output: add wlr_output_state_init()Simon Ser
This changes the semantics of wlr_output_state. Instead of having fields with uninitialized memory when missing from the committed bitflag, all fields are always initialized (and maybe NULL/empty), just like we do in wlr_surface_state. This reduces the chances of footguns when reading a field, and removes the need to check for the committed bitfield everywhere. A new wlr_output_state_init() function takes care of initializing the Pixman region.
2023-06-23compositor: listen to role_resource destroy signalSimon Ser
Call wlr_surface_destroy_role_object() when the role_resource is destroyed.
2023-06-23compositor: replace role_data with role_resourceSimon Ser
This increases type safety, makes it more obvious that role_data must represent the role object, and will allow for automatic cleanup when the resource is destroyed.
2023-06-23compositor: don't call role unmap hook without an objectKirill Primak
2023-06-23compositor: introduce wlr_surface_set_role_object()Kirill Primak
2023-06-22output: Introduce wlr_output_state_copy()Alexander Orzechowski
2023-06-20output: attach buffer to state in output_ensure_buffer()Simon Ser
2023-06-20wlr_scene: Introduce wlr_scene_buffer_set_filter_modeAlexander Orzechowski
2023-06-19render: Introduce wlr_render_texture_options.blend_modeAlexander Orzechowski
2023-06-19renderer: Introduce wlr_scale_filter_modeAlexander Orzechowski
2023-06-17render/vulkan: Dynamically create texture viewsAlexander Orzechowski
Now that we are dynamically creating pipeline layouts, we need separate texture views for each pipeline layout we choose to use with a texture.
2023-06-17render/vulkan: Dynamically create pipeline layoutsAlexander Orzechowski
These will happen lazily when pipelines get created.
2023-06-16render/vulkan/pipeline_key: Add blendingAlexander Orzechowski
This will become necessary when we switch away from scissoring. For the time being, this cleans things up a bit and allows for a trivial blending implementation for textures when that comes.
2023-06-16render/vulkan: Handle quad pipeline through generic pipeline pathAlexander Orzechowski
2023-06-16render/vulkan: Dynamically handle pipeline creation for texturesAlexander Orzechowski
If we ever wanted to handle dynamic state that requires new pipelines such as using different texture filters those can be added here with more ease.
2023-06-15cursor: add wlr_cursor_unset_image()Simon Ser
It's pretty awkward to call wlr_cursor_set_image() with 6 zeroes. Hide that awkwardness in wlroots.
2023-06-15cursor: add wlr_cursor_set_xcursor()Simon Ser
This keeps track of the last set XCursor. If it hasn't changed, skip the texture upload. In the future, support for animated XCursors can be added. Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3436
2023-06-15output: add documentation for wlr_output_stateAlexander Orzechowski
2023-06-14compositor: add wlr_surface_role.no_objectKirill Primak
This commit allows to make a role as not represented by an object, which fixes calling role commit handlers for roles like cursor surfaces. Fixes: 099b9de752f9cc212140533a8a2e20b31aa9028f
2023-06-13output: add wlr_output_state_set_layers()Simon Ser
2023-06-12backend/drm: clip FB damageSimon Ser
The kernel complains when the damage exceeds the FB bounds: [73850.448326] i915 0000:00:02.0: [drm:drm_atomic_check_only] [PLANE:31:plane 1A] invalid damage clip 0 0 2147483647 2147483647 Make the DRM backend behave like the Wayland one and allow compositors to damage (0, 0, INT32_MAX, INT32_MAX) to repaint everything without needing to know the exact buffer size. Closes: https://github.com/swaywm/sway/issues/7632
2023-06-12seat: remove a TODO comment about simulating keyboard eventsKirill Primak
2023-06-12scene: introduce wlr_scene_output_build_state()Alexander Orzechowski
2023-06-12output: introduce wlr_output_state_set_damage()Alexander Orzechowski
2023-06-08gamma-control-v1: stop applying gamma LUTs implicitlySimon Ser
Make the compositor responsible for doing that, so that they can properly integrate with their output commit sequence.
2023-06-08gamma-control-v1: add wlr_gamma_control_v1_send_failed_and_destroy()Simon Ser
2023-06-08gamma-control-v1: add wlr_gamma_control_v1_apply()Simon Ser
2023-06-08output: add wlr_output_state_set_gamma_lut()Simon Ser
2023-06-08gamma-control-v1: add wlr_gamma_control_manager_v1_get_control()Simon Ser
2023-06-08gamma-control-v1: introduce set_gamma eventSimon Ser
2023-06-08compositor: improve role-specific documentationKirill Primak
2023-06-08drag: don't set icon's role_dataKirill Primak
Currently, an icon surface's role_data is set manually to a struct wlr_drag_icon, which is hacky, incorrect (as role_data is supposed to be the surface's role object, and drag icons don't have them), and will be disallowed by future changes.
2023-06-06presentation-time: constify wlr_presentation_feedback_send_presented()Simon Ser
We don't need to mutate the event in this function.
2023-06-06compositor: add a note about ignored input regionsKirill Primak
2023-06-05Add some missing includes/declarationsKirill Primak
2023-06-05render/gles2: implement timer APIRose Hudson
2023-06-05add render timer APIRose Hudson
Based on five calls: wlr_render_timer_create - creates a timer which can be reused across frames on the same renderer wlr_renderer_begin_buffer_pass - now takes a timer so that backends can record when the rendering starts and finishes wlr_render_timer_get_time - should be called as late as possible so that queries can make their way back from the GPU wlr_render_timer_destroy - self-explanatory The timer is exposed as an opaque `struct wlr_render_timer` so that backends can store whatever they want in there.
2023-06-05util: add timespec_to_nsecRose Hudson
2023-06-05backend/wayland: add scaling support for output layersSimon Ser
Use the viewporter protocol to scale output layers.
2023-06-03subcompositor: consider mapping on parent mapKirill Primak
Fixes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3654
2023-06-02output/cursor: fix scale and transformSimon Ser
Many issues here: - wlr_output_cursor_set_buffer() takes a buffer already scaled for the output, not a buffer with scale=1. - wlr_output_cursor.{width,height,hotspot_x,hotspot_y} are in output buffer coordinates. - render_cursor_buffer() had hardcoded no-ops for scale and transform, instead of using the cursor surface's. Fixes: b64e7e88bfb8 ("output: add output_cursor_set_texture()")
2023-06-02session-lock: remove unused wlr_session_lock_surface_v1.events.mapKirill Primak
2023-06-02compositor: remove wlr_surface_role.precommitKirill Primak
It was previously used to handle unmapping properly but is obsolete now.
2023-06-02xwm: use unified map logicKirill Primak
2023-06-02drag: use unified map logicKirill Primak
2023-06-02input-method: use unified map logicKirill Primak
2023-06-02session-lock: use unified map logicKirill Primak