Age | Commit message (Collapse) | Author |
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This list contains wlr_drm_connector entries, and there is no
guarantee that the wlr_output fields are initialized.
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Helper to stringify a connector status.
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The logic isn't correct.
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Instead of having a pending_fb field on the struct wlr_drm_plane,
move it to struct wlr_drm_connector_state. That way, there's no
risk having a stale pending FB around: the state doesn't survive
across tests and commits.
The cursor is a special case because it's disconnected from the
atomic state: the wlr_backend_impl.set_cursor hook sets the cursor
for the next commit. Move the field to
wlr_drm_connector.cursor_pending_fb.
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We'll move the pending primary FB into the connector state in the
next commit, dropping wlr_drm_plane.pending_fb in the process.
Introduce a dedicated field for the cursor, which has to be managed
in a special way due to our set_cursor API.
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We sometimes used HAS_, sometimes polluted the LIBINPUT_ namespace,
etc.
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Removes project arguments.
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Avoids the need to have a separate config.h, and removes C compiler
arguments.
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This avoids re-building the whole project when switching one
Meson option. This shrinks down the compiler invocation command
line, making it more readable and making it easier to inspect
which flags are passed in (the generated file can be opened).
Additionally this is more consistent with our external feature
handling, which uses <wlr/config.h> already.
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This function is guaranteed to never return a negative value.
This is important because we use arr[env_parse_switch(...)] in a
few places.
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I always forget what env_parse_switch() does on error.
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The Vulkan spec doesn't guarantee that the driver will wait for
implicitly synchronized client buffers before texturing from them.
radv happens to perform the wait, but anv doesn't.
Fix this by extracting implicit fences from DMA-BUFs, importing
them into Vulkan as a VkSemaphore objects, and make the render pass
wait on these VkSemaphores.
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- wlr_output_layout_add{,_auto}() now return a bool indicating whether
the function has succeeded.
- wlr_output_layout_move() is removed.
Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/1083
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wlroots uses "// private state" comments to denote structure fields
which shouldn't be accessed by compositors, so let's drop
wlr_output_layout_output_state and inline its fields into
wlr_output_layout_output; this also simplifies layout output creation.
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Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3545
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struct wlr_vk_format_props contains a mix of properties for shm
and dmabuf, and it's not immediately clear which fields are for
which kind of buffer. Use a nested struct to group the fields.
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Query the formats at init time, then forget about the renderer.
This will allow wl_drm to be created with a list of formats instead
of a renderer, and will behave better after a GPU reset.
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"format" is already in the name, no need to repeat ourselves.
`format->vk_format` sounds a bit redundant.
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The backend no longer changes the output state behind the
compositor's back. Instead, compositors can listen to the "commit"
event and check for WLR_OUTPUT_STATE_ENABLED/WLR_OUTPUT_STATE_MODE.
Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/2300
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These will go away.
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These will go away.
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This lets the compositor call this function after the fact to replace
the renderer/allocator after a renderer context lost.
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Some compositors may want to use the linux-dmabuf-v1 implementation
with a completely custom renderer. Add a function to create the
global with a default feedback.
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This isn't used anymore.
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The wlr_renderer field will go away in a subsequent commit.
Build the legacy device list from the default feedback instead.
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The wlr_renderer field will go away in a subsequent commit.
Instead of trying to create a texture, try to import the DMA-BUF
into the DRM device FD.
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To be able to add support for newer versions without breaking
changes.
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Make it clear this is a helper consuming a wlr_renderer. We'll
add a lower-level create() function which doesn't take it in the
next commit.
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Right now the Vulkan renderer blocks until the frame is complete
after rendering. This is necessary because Vulkan doesn't
interoperate well with implicit sync we use everywhere else.
Use the new kernel API to import a sync_file into a DMA-BUF to
avoid blocking.
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References: https://lore.kernel.org/dri-devel/20220506180216.2095060-1-jason@jlekstrand.net/
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We need to wait for the pending command buffer to complete before
re-using stage buffers. Otherwise we'll overwrite the stage buffer
with new contents before the texture is fully uploaded.
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We need to wait for any pending command buffer to complete before
we're able to fully destroy a struct wlr_vk_texture: the Vulkan
spec requires the VkDescriptorSet to be kept alive.
So far we've done this in vulkan_end(), after blocking until the
command buffer completes. We'll soon stop blocking, so move this
logic in get_command_buffer(), where we check which commands buffers
have completed in a non-blocking fashion.
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export_imported is never used, and dmabuf_flags is already checked
in query_modifier_support().
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When the DRM backend is disabled, so is the DRM lease protocol.
Prevent the header from being installed in that case.
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vkCmdCopyBufferToImage requires that the buffer offset be a multiple
of the texel block size, which for single plane uncompressed formats
is the same as the number of bytes per pixel. This commit adds an
alignment parameter to vulkan_get_stage_span which ensures that the
provided span (and the sequence of image copy operations derived which
use it) have this alignment.
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Some compositors are not interested in wlr_session, for instance
nested compositors.
Disabling wlr_session removes the udev dependency.
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0xFFFFFFFF milliseconds is 4,294,967,295 ms so about 50 days.
A little bit too close for comfort.
Use int64_t instead of uint64_t to avoid C's implicit conversion
footguns in computations.
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This allows compositors which don't use wlr_renderer to still use
wlroots' wl_shm implementation.
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Since this does not have a matching _SRGB-type vulkan format, add a
new shader variant/pipeline to perform the sRGB->linear texture
conversion.
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This event is useful for e.g. sending the preferred buffer scale to the
client.
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