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2021-06-02backend/drm: move cursor fields to wlr_drm_connectorSimon Ser
Doesn't make a lot of sense to split the cursor fields between wlr_drm_plane and wlr_drm_connector. Let's just move everything to wlr_drm_connector.
2021-06-02output: take a wlr_buffer in set_cursorSimon Ser
Instead of passing a wlr_texture to the backend, directly pass a wlr_buffer. Use get_cursor_size and get_cursor_formats to create a wlr_buffer that can be used as a cursor. We don't want to pass a wlr_texture because we want to remove as many rendering bits from the backend as possible.
2021-06-02backend/drm: remove format arg from drm_plane_init_surfaceSimon Ser
This was always set to ARGB8888.
2021-06-02backend/drm: implement get_cursor_formats and get_cursor_sizeSimon Ser
2021-06-02output: add get_cursor_formats and get_cursor_size to interfaceSimon Ser
2021-06-01render: add wlr_renderer_begin_with_bufferSimon Ser
This allows compositors to choose a wlr_buffer to render to. This is a less awkward interface than having to call bind_buffer() before and after begin() and end(). Closes: https://github.com/swaywm/wlroots/issues/2618
2021-05-31render/allocator: add wlr_allocator.buffer_capsSimon Ser
This allows users to know the capabilities of the buffers that will be allocated. The buffer capability is important to know when negotiating buffer formats.
2021-05-31xwm: implement _NET_CLIENT_LIST_STACKINGTudor Brindus
This property is present on all modern X11 instances. The nonpresence of it requires applications to fall back to XQueryTree-based logic to determine stacking logic (e.g., to determine what surface should get Xdnd events). These code paths are effectively untested nowadays, so this makes it more likely for wlroots to "break" applications. For instance, the XQueryTree fallback path has been broken in Chromium for the last 10 years. It's easy enough to maintain this property, so let's just do it. Fixes #2889.
2021-05-30render/gles2: fix texture cleanup on destroySimon Ser
When importing a DMA-BUF wlr_buffer as a wlr_texture, the GLES2 renderer caches the result, in case the buffer is used for texturing again in the future. When the wlr_texture is destroyed by the caller, the wlr_buffer is unref'ed, but the wlr_gles2_texture is kept around. This is fine because wlr_gles2_texture listens for wlr_buffer's destroy event to avoid any use-after-free. However, with this logic wlr_texture_destroy doesn't "really" destroy the wlr_gles2_texture. It just decrements the wlr_buffer ref'count. Each wlr_texture_destroy call must have a matching prior wlr_texture_create_from_buffer call or the ref'counting will go south. Wehn destroying the renderer, we don't want to decrement any wlr_buffer ref'count. Instead, we want to go through any cached wlr_gles2_texture and destroy our GL state. So instead of calling wlr_texture_destroy, we need to call our internal gles2_texture_destroy function. Closes: https://github.com/swaywm/wlroots/issues/2941
2021-05-21backend/x11: use common renderer and allocatorSimon Ser
Instead of managing our own renderer and allocator, let the common code do it.
2021-05-21backend/headless: use common renderer and allocatorSimon Ser
Instead of managing our own renderer and allocator, let the common code do it. Because wlr_headless_backend_create_with_renderer needs to re-use the parent renderer, we have to hand-roll some of the renderer initialization.
2021-05-21backend/wayland: use common renderer and allocatorSimon Ser
Instead of managing our own renderer and allocator, let the common code do it.
2021-05-21backend: automatically create allocatorSimon Ser
Introduce a new backend_get_allocator function that automatically creates an allocator for the backend if the backend has a renderer.
2021-05-21backend: automatically create rendererSimon Ser
If a backend accepts buffers (as indicated by get_buffer_caps) but doesn't implement get_renderer, automatically create a renderer.
2021-05-21backend: introduce wlr_backend_finishSimon Ser
This new functions cleans up the common backend state. While this currently only emits the destroy signal, this will also clean up the renderer and allocator in upcoming patches.
2021-05-17render/gles2: implement texture_from_bufferSimon Ser
Make it so wlr_gles2_texture is ref'counted (via wlr_buffer). This is similar to wlr_gles2_buffer or wlr_drm_fb work. When creating a wlr_texture from a wlr_buffer, first check if we already have a texture for the buffer. If so, increase the wlr_buffer ref'count and make sure any changes made by an external process are made visible (by invalidating the texture). When destroying a wlr_texture created from a wlr_buffer, decrease the ref'count, but keep the wlr_texture around in case the caller uses it again. When the wlr_buffer is destroyed, cleanup the wlr_texture.
2021-05-17render: introduce wlr_texture_from_bufferSimon Ser
This adds a a function to create a wlr_texture from a wlr_buffer. The main motivation for this is to allow the renderer to create a single wlr_texture per wlr_buffer. This can avoid needless imports by re-using existing textures.
2021-05-17linux-dmabuf-v1: implement wlr_bufferSimon Ser
This allows the DMA-BUF wl_buffer objects to be used directly as wlr_buffers, without having to use wlr_client_buffer_import.
2021-05-17render: remove wlr_texture_get_sizeSimon Ser
Users can just access the width/height fields directly.
2021-05-05render: add DRM dumb buffer allocatorSimon Zeni
2021-05-05render/gbm_allocator: duplicate drm fd during creation processSimon Zeni
2021-04-29backend/drm: introduce drm_connector_commit_stateSimon Ser
Backend-initiated mode changes can use this function instead of going through drm_connector_set_mode. drm_connector_set_mode becomes a mere drm_connector_commit_state helper.
2021-04-29backend/drm: remove mode arg from drm_connector_set_modeSimon Ser
All of the information is in wlr_output_state.
2021-04-29backend/drm: remove wlr_drm_crtc_state.modeSimon Ser
Replace it with drm_connector_state_mode, which computes the mode from the wlr_output_state to be applied.
2021-04-29backend/drm: remove wlr_drm_crtc_state.activeSimon Ser
Replace it with drm_connector_state_active, which figures out whether the connector is active depending on the wlr_output_state to be applied.
2021-04-29backend/drm: remove wlr_drm_crtc.pending_modesetSimon Ser
Replace it with a new drm_connector_state_is_modeset function that decides whether a modeset is necessary directly from the wlr_output_state which is going to be applied.
2021-04-29backend/drm: take wlr_output_state as arg in commit callersSimon Ser
Instead of relying on wlr_output.pending to be empty when performing backend-initiated CRTC commits, use a zero wlr_output_state.
2021-04-29backend/drm: take wlr_output_state as arg in crtc_commitSimon Ser
Stop assuming that the state to be applied is in output->pending in crtc_commit. This will allow us to remove ephemeral fields in wlr_drm_crtc, which are used scratch fields to stash temporary per-commit data.
2021-04-29render/allocator: add allocator_autocreate_with_drm_fdSimon Ser
Same as wlr_allocator_autocreate, but allows the caller to force a DRM FD. Similar to renderer_autocreate_with_drm_fd.
2021-04-29render: remove wlr_ prefix from wlr_renderer_autocreate_with_drm_fdSimon Ser
This function is only required because the DRM backend still needs to perform multi-GPU magic under-the-hood. Remove the wlr_ prefix to make it clear it's not a candidate for being made public.
2021-04-28render/allocator: introduce wlr_allocator_autocreateSimon Zeni
2021-04-28render: introduce renderer_get_render_buffer_capsSimon Zeni
2021-04-28backend: introduce backend_get_buffer_capsSimon Zeni
2021-04-28types/wlr_buffer: introduce wlr_buffer_capSimon Zeni
2021-04-28render/shm_allocator: make wlr_shm_allocator_create return a wlr_allocatorSimon Zeni
2021-04-28render/gbm_allocator: make wlr_gbm_allocator_create return a wlr_allocatorSimon Zeni
2021-04-27buffer: add format param to get_data_ptrSimon Ser
Allow wlr_buffer_impl.get_data_ptr to return a format. This allows the Pixman renderer to not care about get_dmabuf/get_shm, and only care about get_data_ptr. This will also help with [1], because client wl_shm buffers can't implement get_shm. [1]: https://github.com/swaywm/wlroots/pull/2892 References: https://github.com/swaywm/wlroots/issues/2864
2021-04-27render/pixman: implement preferred_read_formatSimon Zeni
2021-04-27backend/drm: destroy backend on udev remove eventSimon Ser
Any use of the DRM FD after the remove event results in a "Permission denied" error.
2021-04-27backend/session: add wlr_device.events.removeSimon Ser
2021-04-27backend/drm: destroy when parent is destroyedSimon Ser
2021-04-23xwayland: query window PIDs via XResQueryClientIdsAleksei Bavshin
`_NET_WM_PID` is unreliable: it is optional and even if set it may contain PIDs from sandbox namespaces or remote systems. Prefer XRes v1.2 QueryClientIds method which returns PIDs as seen by the Xwayland server.
2021-04-22render/pixman: destroy textures on renderer teardownSimon Ser
2021-04-22render/gles2: destroy textures on renderer teardownSimon Ser
2021-04-20render/gles2: introduce wlr_gles2_renderer_create_with_drm_fdSimon Zeni
2021-04-20backend/x11: add support for shm buffersTadeo Kondrak
2021-04-19linux-dmabuf-v1: split params and bufferSimon Ser
Previously, the same struct was used for linux-dmabuf-v1 params and buffer. This made the whole logic a little bit awkward, because a wlr_dmabuf_v1_buffer could either be still being constructed, or be a complete buffer. Introduce a separate wlr_linux_buffer_params_v1 struct for buffer params still being constructed. Once the params are complete (ie. once the create request is sent), the params struct is destroyed and the buffer struct is created. This will help with [1] as well. [1]: https://github.com/swaywm/wlroots/issues/2664
2021-04-19linux-dmabuf-v1: drop some from_resource helpersSimon Ser
Drop wlr_dmabuf_v1_buffer_from_params_resource and wlr_linux_dmabuf_v1_from_resource. Contrary to wl_buffer, these resources are internal linux-dmabuf-v1 implementation details and should not be shared with other interfaces.
2021-04-17render: make GLES2 renderer optionalayaka
Allow selecting whether the GLES2 renderer gets enabled. Co-authored-by: Simon Ser <contact@emersion.fr>
2021-04-17render: introduce pixman rendererSimon Zeni