Age | Commit message (Collapse) | Author |
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These allow describing an output's viewport inside the scene-graph.
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Previously used by attempt_enable_needs_modeset, but this has been
dropped in the previous commit.
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Previously, we were copying wlr_output_state on the stack and
patching it up to be guaranteed to have a proper drmModeModeInfo
stored in it (and not a custom mode). Also, we had a bunch of
helpers deriving DRM-specific information from the generic
wlr_output_state.
Copying the wlr_output_state worked fine so far, but with output
layers we'll be getting a wl_list in there. An empty wl_list stores
two pointers to itself, copying it on the stack blindly results in
infinite loops in wl_list_for_each.
To fix this, rework our DRM backend to stop copying wlr_output_state,
instead add a new struct wlr_drm_connector_state which holds both
the wlr_output_state and additional DRM-specific information.
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"state" is easily confused with wlr_output_state.
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Instead, use wlr_surface_state.buffer only.
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This is an internal struct.
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We always return the same wlr_client_buffer as the one passed in,
so no need to return anything.
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Instead of taking a wl_resource as argument, take a wlr_buffer.
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Move the wlr_subsurface parent link to the subsurface state.
This is a dumb find/replace operation. This shouldn't result in
any behavior change.
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Add a comment to explain the difference.
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This exposes a read-only FD with the keymap.
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This function behaves like allocate_shm_file, except it also
returns a read-only FD. This is useful to share the same segment
of memory with many Wayland clients.
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With the addition of a non-surface node type, it was unclear how such
nodes should interact with scene_node_surface_at(). For example, if the
topmost node at the given point is a RECT, should the function treat
that node as transparent and continue searching, or as opaque and return
(probably) NULL?
Instead, replace the function with one returning a scene_node, which
will allow for more consistent behavior across different node types.
Compositors can downcast scene_surface nodes via the now-public
wlr_scene_surface_from_node() if they need access to the surface itself.
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RECT is a solid-colored rectangle, useful for simple borders or other
decoration. This can be rendered directly using the wlr_renderer,
without needing to create a surface.
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This will allow us to create node types which are rendered but not
surface-based, such as a solid color or image.
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Fixes: d9d8fc1ab9b7 ("render/allocator: re-open GBM FD")
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If nodes are arranged in a tree rather than at a single level, then it
makes sense that there should be a way to move them to a completely
different parent in addition to moving up or down among siblings.
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This allows compositors to attach arbitrary data to the scene-graph
nodes.
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This allows compositors to easily enable or disable a scene-graph node.
This can be used to show/hide a surface when the xdg_surface is
mapped/unmapped.
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A new wlr_scene API has been added, following the design ideas from [1].
The new API contains the minimal set of features required to make the
API useful. The goal is to design a solid fundation and add more
features in the future.
[1]: https://github.com/swaywm/wlroots/issues/1826#issuecomment-564601757
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Using GBM to import DRM dumb buffers tends to not work well. By
using GBM we're calling some driver-specific functions in Mesa.
These functions check whether Mesa can work with the buffer.
Sometimes Mesa has requirements which differ from DRM dumb buffers
and the GBM import will fail (e.g. on amdgpu).
Instead, drop GBM and use drmPrimeFDToHandle directly. But there's
a twist: BO handles are not ref'counted by the kernel and need to
be ref'counted in user-space [1]. libdrm usually performs this
bookkeeping and is used under-the-hood by Mesa.
We can't re-use libdrm for this task without using driver-specific
APIs. So let's just re-implement the ref'counting logic in wlroots.
The wlroots implementation is inspired from amdgpu's in libdrm [2].
Closes: https://github.com/swaywm/wlroots/issues/2916
[1]: https://gitlab.freedesktop.org/mesa/drm/-/merge_requests/110
[2]: https://gitlab.freedesktop.org/mesa/drm/-/blob/1a4c0ec9aea13211997f982715fe5ffcf19dd067/amdgpu/handle_table.c
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Add render/allocator/ and include/render/allocator/ to hold
everything allocator-related.
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A floating-point version of wlr_box_transform().
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This is use for startup notifications per startup-notifiation spec
https://specifications.freedesktop.org/startup-notification-spec/startup-notification-latest.txt
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This allows the kernel to access our buffer damage. Some drivers
can take advantage of this, e.g. for PSR2 panels (Panel Self
Refresh) or for transfer over USB.
Closes: https://github.com/swaywm/wlroots/issues/1267
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The protocol specifies that all requests (aside from destroy) are
ignored after the compositor sends the closed event. Therefore,
destroying the wlroots object and rendering the resource inert
when sending the closed event keeps things simpler for wlroots and
compositors.
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Saves us from walking a list.
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This allows wlr_buffer users to extend it with tjeir own state.
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This wlr_surface_state field was a special case because we don't
want to save the whole current state: for instance, the wlr_buffer
must not be saved or else wouldn't get released soon enough.
Let's just inline the state fields we need instead.
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This allows to have multiple addons of different types with the same
owner.
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The half-float formats depend on GL_OES_texture_half_float_linear,
not just the GL_OES_texture_half_float extension, because the latter
does not include support for linear magni/minification filters.
The new 2101010 and 16161616F formats are only available on little-
endian builds, since their gl_types are larger than a byte and thus
endianness dependent.
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This change introduces a new function to check whether the renderer
has the needed GL extensions to read a given pixel format.
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This is now unconditionally set to WLR_OUTPUT_STATE_BUFFER_SCANOUT.
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This enum will get dropped in the next commit.
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No backend uses these anymore.
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Unless we're dealing with a multi-GPU setup and the backend being
initialized is secondary, we don't need a renderer nor an allocator.
Stop initializing these.
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We can now just rely on the common code for this.
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