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Author
2023-06-12
backend/drm: clip FB damage
Simon Ser
2023-06-12
seat: remove a TODO comment about simulating keyboard events
Kirill Primak
2023-06-12
scene: introduce wlr_scene_output_build_state()
Alexander Orzechowski
2023-06-12
output: introduce wlr_output_state_set_damage()
Alexander Orzechowski
2023-06-08
gamma-control-v1: stop applying gamma LUTs implicitly
Simon Ser
2023-06-08
gamma-control-v1: add wlr_gamma_control_v1_send_failed_and_destroy()
Simon Ser
2023-06-08
gamma-control-v1: add wlr_gamma_control_v1_apply()
Simon Ser
2023-06-08
output: add wlr_output_state_set_gamma_lut()
Simon Ser
2023-06-08
gamma-control-v1: add wlr_gamma_control_manager_v1_get_control()
Simon Ser
2023-06-08
gamma-control-v1: introduce set_gamma event
Simon Ser
2023-06-08
compositor: improve role-specific documentation
Kirill Primak
2023-06-08
drag: don't set icon's role_data
Kirill Primak
2023-06-06
presentation-time: constify wlr_presentation_feedback_send_presented()
Simon Ser
2023-06-06
compositor: add a note about ignored input regions
Kirill Primak
2023-06-05
Add some missing includes/declarations
Kirill Primak
2023-06-05
render/gles2: implement timer API
Rose Hudson
2023-06-05
add render timer API
Rose Hudson
2023-06-05
util: add timespec_to_nsec
Rose Hudson
2023-06-05
backend/wayland: add scaling support for output layers
Simon Ser
2023-06-03
subcompositor: consider mapping on parent map
Kirill Primak
2023-06-02
output/cursor: fix scale and transform
Simon Ser
2023-06-02
session-lock: remove unused wlr_session_lock_surface_v1.events.map
Kirill Primak
2023-06-02
compositor: remove wlr_surface_role.precommit
Kirill Primak
2023-06-02
xwm: use unified map logic
Kirill Primak
2023-06-02
drag: use unified map logic
Kirill Primak
2023-06-02
input-method: use unified map logic
Kirill Primak
2023-06-02
session-lock: use unified map logic
Kirill Primak
2023-06-02
layer-shell: use unified map logic
Kirill Primak
2023-06-02
xdg-shell: use unified map logic
Kirill Primak
2023-06-02
subcompositor: use unified map logic
Kirill Primak
2023-06-02
compositor: introduce unified map logic
Kirill Primak
2023-06-02
xwm: introduce associate/dissociate events
Kirill Primak
2023-06-01
render/vulkan: improve error handling in render_pass_submit()
Simon Ser
2023-05-31
backend/drm: introduce wlr_drm_mode_get_info()
Simon Ser
2023-05-31
backend/drm: move forward decl up for drmModeModeInfo
Simon Ser
2023-05-30
output: add wlr_output_begin_render_pass()
Simon Ser
2023-05-30
wlr_scene: Introduce wlr_scene_buffer_set_opacity
Alexander Orzechowski
2023-05-30
wlr_scene: Make scene_rect_from_node public
Alexander Orzechowski
2023-05-30
wlr_scene: Make scene_tree_from_node public
Alexander Orzechowski
2023-05-30
wlr_scene: Add documentation to wlr_scene_buffer_from_node
Alexander Orzechowski
2023-05-30
render/vulkan: implement render pass API
Simon Ser
2023-05-28
renderer/gles2: Implement render pass interface
Alexander Orzechowski
2023-05-28
renderer/gles2: Compute texture coordinates based off of vertex positions
Alexander Orzechowski
2023-05-26
render/vulkan: drop unused vulkan_has_extension()
Simon Ser
2023-05-26
render/vulkan: drop unused vulkan_change_layout_queue()
Simon Ser
2023-05-24
render/vulkan: generalize YCbCr format support
Simon Ser
2023-05-24
render/vulkan: add vulkan_get_pipeline_layout()
Simon Ser
2023-05-24
render/vulkan: introduce struct wlr_vk_pipeline_layout
Simon Ser
2023-05-23
util/box: always treat NULL boxes as empty
Kirill Primak
2023-05-21
render/pixel-format: add support for block-based formats
Simon Ser
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