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2022-08-15
util/box: Introduce wlr_box_equal
Alexander Orzechowski
2022-08-14
wlr_scene: Remove unused typedef
Alexander Orzechowski
2022-08-14
wlr_scene: Account for occlusion by other scene nodes when calculating visibi...
Alexander Orzechowski
2022-08-14
wlr_scene: Introduce buffer opaque region metadata
Alexander Orzechowski
2022-08-14
wlr_scene: Rewrite direct scan out logic to rely on visibility
Alexander Orzechowski
2022-08-14
wlr_scene: Add per scene node visibility
Alexander Orzechowski
2022-08-12
surface: add WLR_SURFACE_STATE_OFFSET
Simon Ser
2022-08-12
render: replace wlr_texture_write_pixels with update_from_buffer
Simon Ser
2022-08-11
backend/wayland: fix touch device not added on startup
Simon Ser
2022-08-10
backend/drm: drop enum wlr_drm_connector_status
Simon Ser
2022-08-10
backend/drm: drop WLR_DRM_CONN_NEEDS_MODESET
Simon Ser
2022-08-10
backend/drm: remove unused WLR_DRM_CONN_CLEANUP
Simon Ser
2022-08-08
wlr_scene: Add option to disable direct scanout
Alexander Orzechowski
2022-08-03
single-pixel-buffer-v1: new protocol implementation
Simon Ser
2022-08-01
xdg-shell: add support for v5
Simon Ser
2022-07-25
backend/drm: use drmModeGetConnectorTypeName
Simon Ser
2022-07-11
seat: support low-resolution clients
José Expósito
2022-07-11
backend/libinput: handle high-res scroll events
José Expósito
2022-07-11
pointer: transform low-res to high-res axis events
José Expósito
2022-07-03
wlr_scene: Maintain damage highlight regions per output
Alexander Orzechowski
2022-07-02
Document NULL return value of foo_from_wlr_surface() functions
Isaac Freund
2022-06-29
scene: add missing output damage listener
Kirill Primak
2022-06-29
scene: switch to wlr_damage_ring
Kirill Primak
2022-06-29
types: add wlr_damage_ring
Kirill Primak
2022-06-28
wlr_{keyboard,pointer,touch}: Update event docs
Kenny Levinsen
2022-06-21
wlr_input_device: remove anon union field
Isaac Freund
2022-06-21
xdg-popup: use configure fields
Kirill Primak
2022-06-19
backend/drm: set "max bpc" to the max
Simon Ser
2022-06-17
output-management-v1: add wlr_output_head_v1_state_apply()
Simon Ser
2022-06-16
render/texture: drop wlr_texture_is_opaque
Simon Ser
2022-06-08
matrix: remove wlr_matrix_projection()
Simon Ser
2022-06-08
output: add output state setters
Simon Ser
2022-06-07
output: fix leak of empty back buffer lock
Isaac Freund
2022-06-07
backend/drm: unconditionally set "content type" to graphics
Simon Ser
2022-06-01
xdg-shell: add support for v4
Simon Ser
2022-06-01
scene/output-layout: improve ownership logic
Kirill Primak
2022-06-01
scene: add wlr_scene_output.events.destroy
Kirill Primak
2022-05-31
scene/wlr_scene.h: fix indentation
Kirill Primak
2022-05-31
output: drop wlr_output_cursor.events.destroy
Simon Ser
2022-05-31
output: introduce wlr_output_cursor_set_buffer
Simon Ser
2022-05-31
wlr_scene: Move children list from wlr_scene_node to wlr_scene_tree
Alexander Orzechowski
2022-05-31
wlr_scene: Inline wlr_scene_node_state
Alexander Orzechowski
2022-05-31
wlr_scene: Only allow parenting on a wlr_scene_tree
Alexander Orzechowski
2022-05-31
wlr_scene: Refactor wlr_scene (the root element) to encase a wlr_scene_tree
Alexander Orzechowski
2022-05-30
build: make GBM optional
Simon Ser
2022-05-30
output: add wlr_output_commit_state
Simon Ser
2022-05-30
output: add wlr_output_event_precommit.state
Simon Ser
2022-05-30
output: add wlr_output_test_state
Simon Ser
2022-05-30
output: pass wlr_output_state to rendering functions
Simon Ser
2022-05-30
output: pass wlr_output_state to output_pending_resolution
Simon Ser
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