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2023-06-08gamma-control-v1: stop applying gamma LUTs implicitlySimon Ser
Make the compositor responsible for doing that, so that they can properly integrate with their output commit sequence.
2023-06-08gamma-control-v1: add wlr_gamma_control_v1_send_failed_and_destroy()Simon Ser
2023-06-08gamma-control-v1: add wlr_gamma_control_v1_apply()Simon Ser
2023-06-08output: add wlr_output_state_set_gamma_lut()Simon Ser
2023-06-08gamma-control-v1: add wlr_gamma_control_manager_v1_get_control()Simon Ser
2023-06-08gamma-control-v1: introduce set_gamma eventSimon Ser
2023-06-08compositor: improve role-specific documentationKirill Primak
2023-06-08drag: don't set icon's role_dataKirill Primak
Currently, an icon surface's role_data is set manually to a struct wlr_drag_icon, which is hacky, incorrect (as role_data is supposed to be the surface's role object, and drag icons don't have them), and will be disallowed by future changes.
2023-06-06presentation-time: constify wlr_presentation_feedback_send_presented()Simon Ser
We don't need to mutate the event in this function.
2023-06-06compositor: add a note about ignored input regionsKirill Primak
2023-06-05Add some missing includes/declarationsKirill Primak
2023-06-05render/gles2: implement timer APIRose Hudson
2023-06-05add render timer APIRose Hudson
Based on five calls: wlr_render_timer_create - creates a timer which can be reused across frames on the same renderer wlr_renderer_begin_buffer_pass - now takes a timer so that backends can record when the rendering starts and finishes wlr_render_timer_get_time - should be called as late as possible so that queries can make their way back from the GPU wlr_render_timer_destroy - self-explanatory The timer is exposed as an opaque `struct wlr_render_timer` so that backends can store whatever they want in there.
2023-06-05util: add timespec_to_nsecRose Hudson
2023-06-05backend/wayland: add scaling support for output layersSimon Ser
Use the viewporter protocol to scale output layers.
2023-06-03subcompositor: consider mapping on parent mapKirill Primak
Fixes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3654
2023-06-02output/cursor: fix scale and transformSimon Ser
Many issues here: - wlr_output_cursor_set_buffer() takes a buffer already scaled for the output, not a buffer with scale=1. - wlr_output_cursor.{width,height,hotspot_x,hotspot_y} are in output buffer coordinates. - render_cursor_buffer() had hardcoded no-ops for scale and transform, instead of using the cursor surface's. Fixes: b64e7e88bfb8 ("output: add output_cursor_set_texture()")
2023-06-02session-lock: remove unused wlr_session_lock_surface_v1.events.mapKirill Primak
2023-06-02compositor: remove wlr_surface_role.precommitKirill Primak
It was previously used to handle unmapping properly but is obsolete now.
2023-06-02xwm: use unified map logicKirill Primak
2023-06-02drag: use unified map logicKirill Primak
2023-06-02input-method: use unified map logicKirill Primak
2023-06-02session-lock: use unified map logicKirill Primak
2023-06-02layer-shell: use unified map logicKirill Primak
2023-06-02xdg-shell: use unified map logicKirill Primak
2023-06-02subcompositor: use unified map logicKirill Primak
2023-06-02compositor: introduce unified map logicKirill Primak
2023-06-02xwm: introduce associate/dissociate eventsKirill Primak
We'll soon introduce a unified wlr_surface map event. Up until now, compositors have been using wlr_xwayland_surface's map event to setup various wlr_surface related listeners (e.g. commit). This will no longer be possible when that event is moved over to wlr_surface. Introduce new events where the compositor can add/remove wlr_surface event listeners.
2023-06-01render/vulkan: improve error handling in render_pass_submit()Simon Ser
Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3644
2023-05-31backend/drm: introduce wlr_drm_mode_get_info()Simon Ser
This allows compositors to get back the raw drmModeModeInfo and look at DRM-specific fields and flags.
2023-05-31backend/drm: move forward decl up for drmModeModeInfoSimon Ser
This allows doc generators to properly associate the doc comment with the function instead of the typedef.
2023-05-30output: add wlr_output_begin_render_pass()Simon Ser
2023-05-30wlr_scene: Introduce wlr_scene_buffer_set_opacityAlexander Orzechowski
2023-05-30wlr_scene: Make scene_rect_from_node publicAlexander Orzechowski
This is in an effort to be more consistent with both already public getters: wlr_scene_buffer_from_node and wlr_scene_tree_from_node
2023-05-30wlr_scene: Make scene_tree_from_node publicAlexander Orzechowski
This is to allow for compositors that want to be more implicit about how their scene is organized. Such a compositor may want to walk up at a certain scene node to find something such as a surface to focus on.
2023-05-30wlr_scene: Add documentation to wlr_scene_buffer_from_nodeAlexander Orzechowski
2023-05-30render/vulkan: implement render pass APISimon Ser
2023-05-28renderer/gles2: Implement render pass interfaceAlexander Orzechowski
2023-05-28renderer/gles2: Compute texture coordinates based off of vertex positionsAlexander Orzechowski
2023-05-26render/vulkan: drop unused vulkan_has_extension()Simon Ser
2023-05-26render/vulkan: drop unused vulkan_change_layout_queue()Simon Ser
2023-05-24render/vulkan: generalize YCbCr format supportSimon Ser
2023-05-24render/vulkan: add vulkan_get_pipeline_layout()Simon Ser
Will make it easier to add more pipeline layouts for other YCbCr formats.
2023-05-24render/vulkan: introduce struct wlr_vk_pipeline_layoutSimon Ser
This will make it easier to create one pipeline layout (plus related objects) per YCbCr format.
2023-05-23util/box: always treat NULL boxes as emptyKirill Primak
2023-05-21render/pixel-format: add support for block-based formatsSimon Ser
Some formats like sub-sampled YCbCr use a block of bytes to store the color values for more than one pixel. Update our format table to be able to handle such formats.
2023-05-21render/pixel-format: add docsSimon Ser
2023-05-12render/vulkan: allow rendering to non-8-bit buffersManuel Stoeckl
This is implemented by a two-subpass rendering scheme; the first subpass draws (and blends) onto a linear R16G16B16A16_SFLOAT buffer, while the second subpass performs linear->srgb conversion, writing onto the actual output buffer.
2023-05-11wlr_drm_format_set: Store formats on arrayAlexander Orzechowski
2023-05-11wlr_drm_format: Rework wlr_drm_format_intersectAlexander Orzechowski
Now it takes a reference to a destination format