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2018-06-04Merge pull request #1031 from martinetd/multibind-seatemersion
seat: allow clients to bind to seat multiple times
2018-06-04seat: allow clients to bind to seat multiple timesDominique Martinet
This lets clients bind to a seat multiple times by re-using the existing wlr_seat_client whenever a duplicate request happens. Previously, an independant wlr_seat_client would be created and only events from one would be processed. Fixes #1023.
2018-06-03add data to wlr_drag_iconTony Crisci
2018-06-03Remove redundant roots_seat_remove_device functionSilvan Jegen
This function is unimplemented and is redundant because all devices added with roots_seat_add_device get destruction handlers assigned already. This fixes issue #998.
2018-06-02Added data field to wlr_subsurfaceTimidger
2018-06-01Add wlr_surface_get_geometryMarkus Ongyerth
This function defaults and clips the xdg-surface geometry to the bounding box of the surface + its subsurfaces, as specified by the protocol spec.
2018-05-30render: remove wlr_renderer_check_import_dmabufemersion
It's possible to implement it outside the renderer, by creating a texture and destroying it right away. This reduces the API surface of the renderer.
2018-05-30Only allow one modifier per DMA-BUF, split attributes struct in render/emersion
2018-05-29Merge pull request #999 from dcz-purism/virtual-keyboardemersion
Support virtual keyboard protocol
2018-05-28reword new_surface docsTony Crisci
2018-05-28document the map/unmap xdg-shell eventsTony Crisci
2018-05-28virtual-keyboard: add support for the virtual-keyboard-v1 protocolDorota Czaplejewicz
2018-05-27xdg-shell: add wlr_xdg_toplevel_set_tiledemersion
2018-05-26document key and modifier signalsTony Crisci
2018-05-25Merge pull request #993 from emersion/bind-wl-drm-in-rendereremersion
render: bind wl_drm in renderer
2018-05-25backends: implement custom EGL and renderer initializationIlia Bozhinov
Compositors now have more control over how the backend creates its renderer. Currently all backends create an EGL/GLES2 renderer, so the necessary attributes for creating the context are passed to a user-provided callback function. It is responsible for initializing provided wlr_egl and to return a renderer. On fail, return 0. Fixes #987
2018-05-21render: bind wl_drm in rendereremersion
2018-05-19backend/multi: disallow multiple renderers at the same timeemersion
2018-05-14xdg-shell: split into multiple filesemersion
2018-05-14xdg-shell-v6: rename shared private functions to prevent conflicts with ↵emersion
xdg-shell stable
2018-05-13xdg-shell-v6: split into separate filesemersion
2018-05-12Send axis source eventemersion
2018-05-12Add support for discrete axis valuesemersion
2018-05-11xdg-output: redesign resource destroyemersion
2018-05-10Fix Xwayland cleanupVincent Vanlaer
Fixes #964
2018-05-09Fix hardware cursors scale & transformemersion
2018-05-08Merge pull request #959 from VincentVanlaer/xwayland-lazyemersion
Add the option to start Xwayland only when a client connects
2018-05-08Make xwayland_finish* clean up wlr_xwaylandVincent Vanlaer
2018-05-08add wlr_layer_surface_surface_atMarkus Ongyerth
Adds wlr_layer_surface_surface_at, this is consistent with the other shell implementations, and simplifies handling in compositors.
2018-05-06Make startup command no longer wait for xwaylandVincent Vanlaer
2018-05-06Add option to rootston to start xwayland lazyVincent Vanlaer
2018-05-06Allow xwayland to start lazilyVincent Vanlaer
Makes the xwayland startup process two phased. The first phase just initialises the X11 sockets. The second phase starts the Xwayland server itself. When starting xwayland lazily the second phase will be postponed until a client has connected to the X11 socket. Changes in behaviour: The DISPLAY environment is now set immediately after the X11 sockets are created. When the Xwayland server is killed or crashes, the sockets will not be recreated, but reused. Fixes #849: Start up Xwayland lazily
2018-05-05output-damage: limit the number of damaged rectanglesemersion
2018-05-04Use UTF-8 xwayland window title if availableemersion
2018-05-04Merge pull request #936 from emersion/full-hardware-cursorsemersion
output: always use hardware cursors if available
2018-05-04Merge pull request #931 from emersion/redesign-resource-destroyDrew DeVault
Redesign resource destruction
2018-05-03seat: implement inert seat resourcesemersion
2018-05-03Fix typos in comments and stringsmorganamilo
2018-05-03data-device: make sure resources are correctly destroyedemersion
2018-05-03linux-dmabuf: correctly destroy resourcesemersion
2018-05-03seat: split into multiple filesemersion
2018-05-02data-device: split into multiple filesemersion
2018-05-01output: always use hardware cursors if availableemersion
This changes the `wlr_output_impl.set_cursor` function to take a `wlr_texture` instead of a byte buffer. This simplifies the DRM and Wayland backends since they were creating textures from the byte buffer anyway. With this commit, performance should be improved when moving the cursor since outputs don't need to be re-rendered anymore.
2018-04-29backend/x11: add one pointer per outputemersion
2018-04-29backend/wayland: only set one pointer listeneremersion
2018-04-29backend/wayland: create one virtual pointer per outputemersion
2018-04-29input-device: add output_name field, populate it from libinputemersion
2018-04-29Merge pull request #926 from emersion/fix-x11-backend-memory-leaksDrew DeVault
Fix some backend memory leaks
2018-04-28backend/x11: correctly destroy input devicesemersion
2018-04-28cursor: use NAN for unspecified axes, refactor absolute warping codeemersion